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How common were wishes in AD&D1?
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<blockquote data-quote="T. Foster" data-source="post: 3285270" data-attributes="member: 16574"><p>I actually agree with this. I think the idea of common wishes in OD&D was not that different than the "Fate Points" or "Hero Points" that a lot of games have, or RuneQuest's Divine Intervention -- essentially a one-use "get out of jail free" card in case the player really screws something up. Wish a dead companion back to life, wish yourself back home if you get hopelessly lost/stuck somewhere, etc. The idea of wishes as The Ultimate Game-Breaking Magic (and thus by consequence the Rarest Magic -- no DM in his right mind would let the players have this much power, no player who managed to get it would dare use it because he'd <em>know</em> the DM wouldn't give him this much power unless he was planning to screw him over) came later and is, at least IMO, a lot less fun.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3285270, member: 16574"] I actually agree with this. I think the idea of common wishes in OD&D was not that different than the "Fate Points" or "Hero Points" that a lot of games have, or RuneQuest's Divine Intervention -- essentially a one-use "get out of jail free" card in case the player really screws something up. Wish a dead companion back to life, wish yourself back home if you get hopelessly lost/stuck somewhere, etc. The idea of wishes as The Ultimate Game-Breaking Magic (and thus by consequence the Rarest Magic -- no DM in his right mind would let the players have this much power, no player who managed to get it would dare use it because he'd [i]know[/i] the DM wouldn't give him this much power unless he was planning to screw him over) came later and is, at least IMO, a lot less fun. [/QUOTE]
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How common were wishes in AD&D1?
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