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How compatible should Gamma World be with Dungeons and Dragons?
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<blockquote data-quote="aramis erak" data-source="post: 9373734" data-attributes="member: 6779310"><p>Really simple:</p><p></p><p>Class and Level locks one into the Campbellian Monomyth or some subset of. Even Classless level based is invoking much of the monomyth.</p><p></p><p>Most Sci Fi presents competent heroes without adding Monomyth-style growth.</p><p></p><p>Star Wars goes heavy on the monomyth.</p><p></p><p>Flash Gordon, Buck Rogers, Star Trek, Neuromancer, Hard Wired, CSI (franchise), Hawaii 5-O (both series), the protagonists are all presented as competent and don't get notably more so; they lack the growth paradigm inherent in the monomyth, and they also all tend to be about finding out specific things.</p><p></p><p>Also, while most don't think about CSI or H5O as Sci-Fi, the forensic tech was always ahead of reality, and H5O has some supervillain types in both versions.</p><p></p><p>Class and Level is axiomatically an implementation of the monomyth's tropes.</p><p></p><p>I'll note also: I find the monomyth as alien to Conan as to Trek or SG1. I'm willing to accept it in SG-1 if the base competence is high; we see mid to end monomyth with Dr. Jackson and with Te'alk. And lesser so in Cpt. Dr. Carter.</p><p></p><p></p><p></p><p>It'd still be lockstep to the Campbellian Monomyth.</p><p></p><p>Not just inertia. The tie to the monomyth isn't even a good fit for all Fantasy, just that more fantasy uses the monomyth than SF or SO does.</p><p></p><p>GW works fine with a monomyth approach.</p><p></p><p>I'll note that Star Frontiers can be seen as a Class and Level if you squint hard enough... but if so, EVERY character is multi-classed. And growth will be by adding more classes as well as the very few levels of the existing ones.</p><p>Zeb's Guide and the move to color table and many subskills being decoupled...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9373734, member: 6779310"] Really simple: Class and Level locks one into the Campbellian Monomyth or some subset of. Even Classless level based is invoking much of the monomyth. Most Sci Fi presents competent heroes without adding Monomyth-style growth. Star Wars goes heavy on the monomyth. Flash Gordon, Buck Rogers, Star Trek, Neuromancer, Hard Wired, CSI (franchise), Hawaii 5-O (both series), the protagonists are all presented as competent and don't get notably more so; they lack the growth paradigm inherent in the monomyth, and they also all tend to be about finding out specific things. Also, while most don't think about CSI or H5O as Sci-Fi, the forensic tech was always ahead of reality, and H5O has some supervillain types in both versions. Class and Level is axiomatically an implementation of the monomyth's tropes. I'll note also: I find the monomyth as alien to Conan as to Trek or SG1. I'm willing to accept it in SG-1 if the base competence is high; we see mid to end monomyth with Dr. Jackson and with Te'alk. And lesser so in Cpt. Dr. Carter. It'd still be lockstep to the Campbellian Monomyth. Not just inertia. The tie to the monomyth isn't even a good fit for all Fantasy, just that more fantasy uses the monomyth than SF or SO does. GW works fine with a monomyth approach. I'll note that Star Frontiers can be seen as a Class and Level if you squint hard enough... but if so, EVERY character is multi-classed. And growth will be by adding more classes as well as the very few levels of the existing ones. Zeb's Guide and the move to color table and many subskills being decoupled... [/QUOTE]
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