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How compatible should Gamma World be with Dungeons and Dragons?
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<blockquote data-quote="Thomas Shey" data-source="post: 9374770" data-attributes="member: 7026617"><p>Okay, just wanted to save myself trouble here. Examples:</p><p></p><p>GURPS Space,</p><p>Star Hero</p><p>Coriolis</p><p>Later versions of Traveler (early versions for various reasons tended to be so stingy with any sort of skill rank that it was only rarely going to be outside of primary profession)</p><p>Fragged Empire</p><p>Cyberpunk 2020 (honestly, most cyberpunk games; true mostly of Shadowrun and and others too)</p><p>Eclipse Phase</p><p></p><p>None of these tend to drop basic characters that are newbie/basic characters. If what you've seen are all SF games derived from D&D games, of course those will do that--its part of the problem with using that as a basis, that zero-to-hero tendency is baked into the basic game assumptions in most levelled games. And class based games don't tend to too much slack on what capabilities reach outside whatever profession(s) the class represents (modern ones tend to be a little better here, but I think they're still afraid rather than spreading out people will just double down--and overpower--that basic functionality).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9374770, member: 7026617"] Okay, just wanted to save myself trouble here. Examples: GURPS Space, Star Hero Coriolis Later versions of Traveler (early versions for various reasons tended to be so stingy with any sort of skill rank that it was only rarely going to be outside of primary profession) Fragged Empire Cyberpunk 2020 (honestly, most cyberpunk games; true mostly of Shadowrun and and others too) Eclipse Phase None of these tend to drop basic characters that are newbie/basic characters. If what you've seen are all SF games derived from D&D games, of course those will do that--its part of the problem with using that as a basis, that zero-to-hero tendency is baked into the basic game assumptions in most levelled games. And class based games don't tend to too much slack on what capabilities reach outside whatever profession(s) the class represents (modern ones tend to be a little better here, but I think they're still afraid rather than spreading out people will just double down--and overpower--that basic functionality). [/QUOTE]
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How compatible should Gamma World be with Dungeons and Dragons?
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