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How compatible should Gamma World be with Dungeons and Dragons?
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<blockquote data-quote="aramis erak" data-source="post: 9375668" data-attributes="member: 6779310"><p>Term 1 is a guaranteed 2 rolls, and in half the careers in Bk1, guaranteed 3.</p><p>Plus the chance for 2 more. Go, look it up. (I demoed CT at a local con late in 2022. I started with CT. You have fallen for negative hype by the disgruntled.) Sure, it took the totally new to Traveller crowd about an hour for all 6 to get characters done... not a one had less than 4 skill levels on sheet, including the 1 term wonder: Navy, 1 term, commission, promotion, failed to reenlist. Which got him 1 for term, one more for term #1, one for commission, one for promotion. </p><p></p><p>Really, it's not stingy at all, especially when one runs it with minimal rolling, and anything routine simply requires skill 1 to succeed at.</p><p>Vacc Suit 0 is good enough to get in, use, and do basic work in a vacuum. The rolls called for are to get in it in a hurry, or to patch it when it's pierced...</p><p>Most of the non-combat skills are that way. Heck, even the combat skills: routine maintenance requires only skill 0. Which, unless one's a Barbarian (from Sup4), all PC's have for all civilian firearms.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9375668, member: 6779310"] Term 1 is a guaranteed 2 rolls, and in half the careers in Bk1, guaranteed 3. Plus the chance for 2 more. Go, look it up. (I demoed CT at a local con late in 2022. I started with CT. You have fallen for negative hype by the disgruntled.) Sure, it took the totally new to Traveller crowd about an hour for all 6 to get characters done... not a one had less than 4 skill levels on sheet, including the 1 term wonder: Navy, 1 term, commission, promotion, failed to reenlist. Which got him 1 for term, one more for term #1, one for commission, one for promotion. Really, it's not stingy at all, especially when one runs it with minimal rolling, and anything routine simply requires skill 1 to succeed at. Vacc Suit 0 is good enough to get in, use, and do basic work in a vacuum. The rolls called for are to get in it in a hurry, or to patch it when it's pierced... Most of the non-combat skills are that way. Heck, even the combat skills: routine maintenance requires only skill 0. Which, unless one's a Barbarian (from Sup4), all PC's have for all civilian firearms. [/QUOTE]
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How compatible should Gamma World be with Dungeons and Dragons?
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