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How complex do you like your character creation process?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8496287" data-attributes="member: 6790260"><p>Poll is a bit frustrating because it treats 5e as the perfect baseline and everything else as a contrast to it.</p><p></p><p>For me, 5e is already near rock-bottom simplicity. I have played games with simpler character creation...but not <em>much</em> simpler, and I found those games extremely confining. (Fortunately, in one case, it was a one-shot anyway, so I wasn't required to linger long-term, and in the other, I was able to work with the very excellent DM to make things fit my tastes better. It was still not ideal, but it worked.)</p><p></p><p>I prefer a game where you do make a lot of choices...but you don't make a lot of choices <em>all at once</em>. You pick a class and a focus within that class (subclass, "build," Optional Class Feature, whatever), a few starting actions, a feat or two. Each level thereafter, you make 1-3 new choices, with some levels allowed to be a bit beefier (e.g. choosing an advanced class).</p><p></p><p>It's why 4e almost always worked very very well for me. Of course, I'm a nerd, so I go look for advice online (because why not? It's free and usually <em>very good</em> for the price!) that helps streamline the process a bit. But I'm still usually left with 1-3 choices, each of which is about picking among two to four Definitely Quite Good things.</p><p></p><p>But by treating 5e as the hard-coded median, I'm basically <em>forced</em> to say "Mega-More," even though I consider that a grossly inaccurate depiction of my position. For example, I generally really DO NOT like absolute free-form games (like Werewolf or Savage Worlds) because having 87,000 things to choose from and ALL of them are POTENTIALLY useful leaves me with crippling analysis paralysis. Paradoxically, by being <em>more</em> free to choose whatever I want, I become <em>less</em> able to actually make any choices at all.</p><p></p><p>I don't want the "barely ever make choices" that 5e offers. Nor do I want the "CONSTANTLY MAKE A ZILLION CHOICES" that pure freeform games offer. I want a rich and diverse field of choices, doled out at a steady pace. To use a weeklong vacation as an analogy: I don't want "choose from 3 full-day meal plans that repeat every day all week," nor "assemble your favorite options from our list of over 7000 entres, 3000 appetizers, and 2500 desserts! Plan each and every meal to your exact specifications!" I want, "Each meal, you can pick one of three options, chosen daily from our chef's list of fifteen gourmet dishes for each of breakfast, lunch, and dinner." Enough choice that every day, I've got new things to think about, but not so many that I'm lost in a sea of barely-different variations.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8496287, member: 6790260"] Poll is a bit frustrating because it treats 5e as the perfect baseline and everything else as a contrast to it. For me, 5e is already near rock-bottom simplicity. I have played games with simpler character creation...but not [I]much[/I] simpler, and I found those games extremely confining. (Fortunately, in one case, it was a one-shot anyway, so I wasn't required to linger long-term, and in the other, I was able to work with the very excellent DM to make things fit my tastes better. It was still not ideal, but it worked.) I prefer a game where you do make a lot of choices...but you don't make a lot of choices [I]all at once[/I]. You pick a class and a focus within that class (subclass, "build," Optional Class Feature, whatever), a few starting actions, a feat or two. Each level thereafter, you make 1-3 new choices, with some levels allowed to be a bit beefier (e.g. choosing an advanced class). It's why 4e almost always worked very very well for me. Of course, I'm a nerd, so I go look for advice online (because why not? It's free and usually [I]very good[/I] for the price!) that helps streamline the process a bit. But I'm still usually left with 1-3 choices, each of which is about picking among two to four Definitely Quite Good things. But by treating 5e as the hard-coded median, I'm basically [I]forced[/I] to say "Mega-More," even though I consider that a grossly inaccurate depiction of my position. For example, I generally really DO NOT like absolute free-form games (like Werewolf or Savage Worlds) because having 87,000 things to choose from and ALL of them are POTENTIALLY useful leaves me with crippling analysis paralysis. Paradoxically, by being [I]more[/I] free to choose whatever I want, I become [I]less[/I] able to actually make any choices at all. I don't want the "barely ever make choices" that 5e offers. Nor do I want the "CONSTANTLY MAKE A ZILLION CHOICES" that pure freeform games offer. I want a rich and diverse field of choices, doled out at a steady pace. To use a weeklong vacation as an analogy: I don't want "choose from 3 full-day meal plans that repeat every day all week," nor "assemble your favorite options from our list of over 7000 entres, 3000 appetizers, and 2500 desserts! Plan each and every meal to your exact specifications!" I want, "Each meal, you can pick one of three options, chosen daily from our chef's list of fifteen gourmet dishes for each of breakfast, lunch, and dinner." Enough choice that every day, I've got new things to think about, but not so many that I'm lost in a sea of barely-different variations. [/QUOTE]
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