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How complex do you like your character creation process?
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<blockquote data-quote="Oofta" data-source="post: 8496519" data-attributes="member: 6801845"><p>I voted #3, but I don't think there will ever be a perfect system for every character I ever play. I enjoyed having more complexity in 3E and being able to do special things, but it also led to huge imbalance. I had a fighter that took quite a while to come together but once he did he was far and above better than most fighters. I'm not an optimizer per se, I just have a knack for coming up with stuff that works. He was awesome (until 14-15th level or so when the only PC that mattered in the group was the optimized spellcaster), but he was <em>too </em>awesome. </p><p></p><p>My personal preference is that the game is successful and reasonably approachable so that it's easier to find players. Having too many options, too many chances for optimization leads to the impression that you must have a high level of system mastery to be "good" at the game. In my experience in 5E optimization for the same class generally means maybe increasing DPR by a point or so per turn. In 3E? For martial types it could mean doubling DPR. In the case of casters the difference between being a contributor or at higher levels making is so that the rest of the group was just "filler" until the caster got around to there turn and wiped out every enemy on the board.</p><p></p><p>So 5E is decent and works well for my preference to making the game work reasonably well, even if I had fun figuring out options in previous editions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8496519, member: 6801845"] I voted #3, but I don't think there will ever be a perfect system for every character I ever play. I enjoyed having more complexity in 3E and being able to do special things, but it also led to huge imbalance. I had a fighter that took quite a while to come together but once he did he was far and above better than most fighters. I'm not an optimizer per se, I just have a knack for coming up with stuff that works. He was awesome (until 14-15th level or so when the only PC that mattered in the group was the optimized spellcaster), but he was [I]too [/I]awesome. My personal preference is that the game is successful and reasonably approachable so that it's easier to find players. Having too many options, too many chances for optimization leads to the impression that you must have a high level of system mastery to be "good" at the game. In my experience in 5E optimization for the same class generally means maybe increasing DPR by a point or so per turn. In 3E? For martial types it could mean doubling DPR. In the case of casters the difference between being a contributor or at higher levels making is so that the rest of the group was just "filler" until the caster got around to there turn and wiped out every enemy on the board. So 5E is decent and works well for my preference to making the game work reasonably well, even if I had fun figuring out options in previous editions. [/QUOTE]
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