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How complex do you like your character creation process?
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<blockquote data-quote="Blue" data-source="post: 8502892" data-attributes="member: 20564"><p>For 5e, I'm a fan of the 5e process. Because that's part of the charm of 5e.</p><p></p><p>If asked this in a more general way, my answer would pretty much be: All of the above.</p><p></p><p>I enjoy a lot of different systems, and get different things from them. l Not only isn't there a preferred size, there cannot be a preferred size for everything.</p><p></p><p>For example, I've been playing Champions for like four decades. Well, truth be told I haven't been in a Champions game in over a decade, but I still occasionally create a character. Because character creation is like a solo mini-game, and it's a great system to be able to work out such an amazing array of powers with flexibility nothing else matches - at the price of complexity.</p><p></p><p>On the other hand I can do a pick-up game of Fate Accelerated starting with a group of people who have never played the system and at the end of 20 minutes we're already playing. Because the concepts are so simple.</p><p></p><p>Other factors come into play - in an RPG where lethal conflict is a regularly expected challenge resolution, I want a much lighter character creation system then one where it isn't, like in a superhero game.</p><p></p><p>I want character creation crunchiness to match up with rules crunchiness, so prep and play both appeal to the same players. I think 5e does a decent job of this - the lighter end of medium for rules and for character creation, which is why I like that level in the vote. Trying to combine a much lighter or a much crunchier character creations system with the 5e rules system is a mismatch, it's a wrong pick. That doesn't mean I wouldn't enjoy crunchier or lighter creation systems - just match them to the crunchiness of the rules system.</p><p></p><p>Actually, I need to walk that back a little - the 5e creation system that matched rules has been growing more options scattered throughout books. And while that is a surefire method for selling books, it's a horrible organization for character creation. So 5e is moving beyond what I want because of scattered organization of character creation, not inherent complexity of it.</p></blockquote><p></p>
[QUOTE="Blue, post: 8502892, member: 20564"] For 5e, I'm a fan of the 5e process. Because that's part of the charm of 5e. If asked this in a more general way, my answer would pretty much be: All of the above. I enjoy a lot of different systems, and get different things from them. l Not only isn't there a preferred size, there cannot be a preferred size for everything. For example, I've been playing Champions for like four decades. Well, truth be told I haven't been in a Champions game in over a decade, but I still occasionally create a character. Because character creation is like a solo mini-game, and it's a great system to be able to work out such an amazing array of powers with flexibility nothing else matches - at the price of complexity. On the other hand I can do a pick-up game of Fate Accelerated starting with a group of people who have never played the system and at the end of 20 minutes we're already playing. Because the concepts are so simple. Other factors come into play - in an RPG where lethal conflict is a regularly expected challenge resolution, I want a much lighter character creation system then one where it isn't, like in a superhero game. I want character creation crunchiness to match up with rules crunchiness, so prep and play both appeal to the same players. I think 5e does a decent job of this - the lighter end of medium for rules and for character creation, which is why I like that level in the vote. Trying to combine a much lighter or a much crunchier character creations system with the 5e rules system is a mismatch, it's a wrong pick. That doesn't mean I wouldn't enjoy crunchier or lighter creation systems - just match them to the crunchiness of the rules system. Actually, I need to walk that back a little - the 5e creation system that matched rules has been growing more options scattered throughout books. And while that is a surefire method for selling books, it's a horrible organization for character creation. So 5e is moving beyond what I want because of scattered organization of character creation, not inherent complexity of it. [/QUOTE]
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