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General Tabletop Discussion
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How complex do you like your character creation process?
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<blockquote data-quote="Neonchameleon" data-source="post: 8503396" data-attributes="member: 87792"><p>There are several steps to character creation. Some of which 5e does well and some it doesn't do at all.</p><ul> <li data-xf-list-type="ul"><em>Individual pre-game character creation.</em> 5e pre-game character creation is the best D&D has ever had; it's simple, layered (especially with subclasses) and the characters are expected to have some depth and flaws.</li> <li data-xf-list-type="ul"><em>Group creation and cohesion</em>. 5e doesn't even try here to create a system of characters with pre-existing bonds or have that much synergy between the characters so they are encouraged to more than trivially work together</li> <li data-xf-list-type="ul"><em>Setting integration/development</em>. With backgrounds 5e does the minimum that qualifies. Slightly more than the minimum thanks to specific abilities for the backgrounds - and not making having a background compete for resources with other things. But still very little.</li> <li data-xf-list-type="ul"><em>Character growth</em>. This to me is where 5e really suffers. Once you've picked your subclass that generally lays your advancement out on rails with e.g. all Champion Fighters growing almost the same way, something which is especially strong for martial classes, divine spellcasters, and wizards (whose spells are equipment). It's part of why I favour warlocks and artificers over other 5e classes and is to me a significant failing in 5e.</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8503396, member: 87792"] There are several steps to character creation. Some of which 5e does well and some it doesn't do at all. [LIST] [*][I]Individual pre-game character creation.[/I] 5e pre-game character creation is the best D&D has ever had; it's simple, layered (especially with subclasses) and the characters are expected to have some depth and flaws. [*][I]Group creation and cohesion[/I]. 5e doesn't even try here to create a system of characters with pre-existing bonds or have that much synergy between the characters so they are encouraged to more than trivially work together [*][I]Setting integration/development[/I]. With backgrounds 5e does the minimum that qualifies. Slightly more than the minimum thanks to specific abilities for the backgrounds - and not making having a background compete for resources with other things. But still very little. [*][I]Character growth[/I]. This to me is where 5e really suffers. Once you've picked your subclass that generally lays your advancement out on rails with e.g. all Champion Fighters growing almost the same way, something which is especially strong for martial classes, divine spellcasters, and wizards (whose spells are equipment). It's part of why I favour warlocks and artificers over other 5e classes and is to me a significant failing in 5e. [/LIST] [/QUOTE]
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