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General Tabletop Discussion
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How complex do you like your character creation process?
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<blockquote data-quote="Gradine" data-source="post: 8504985" data-attributes="member: 57112"><p>5e's character creation is well and good. I wouldn't mind a little more in the way of choice (I tend to offer a free feat to new PCs when I DM) and I will always miss the granularity of skill points vs proficiency, but no, 5e's character creation is pretty excellent, especially DMing as I often do for new players.</p><p></p><p>Now, where I would love to see more crunch, or at least more <em><strong>meat? </strong>Party </em>creation. Both FATE* and most PbtA hacks do this exceptionally well, and it's what I think was the biggest missed opportunity in 5e or even products that seem especially suited to the concept, like the recent <em>Strixhaven </em>book. Give me mechanics that relate to how I got to know my fellow companions. Nothing extreme, they could be something like quote-unquote "ribbon" abilities for all I care. But give players more agency (and <em>incentive!</em>) to explain their characters' relationships with each other.</p><p></p><p><span style="font-size: 9px">*FATE has some of the best designed character creation I've ever seen, and the option to allow medias-res character creation is absolutely genius; it's a shame that I loathe actually <em>playing </em>it. </span></p></blockquote><p></p>
[QUOTE="Gradine, post: 8504985, member: 57112"] 5e's character creation is well and good. I wouldn't mind a little more in the way of choice (I tend to offer a free feat to new PCs when I DM) and I will always miss the granularity of skill points vs proficiency, but no, 5e's character creation is pretty excellent, especially DMing as I often do for new players. Now, where I would love to see more crunch, or at least more [I][B]meat? [/B]Party [/I]creation. Both FATE* and most PbtA hacks do this exceptionally well, and it's what I think was the biggest missed opportunity in 5e or even products that seem especially suited to the concept, like the recent [I]Strixhaven [/I]book. Give me mechanics that relate to how I got to know my fellow companions. Nothing extreme, they could be something like quote-unquote "ribbon" abilities for all I care. But give players more agency (and [I]incentive![/I]) to explain their characters' relationships with each other. [SIZE=1]*FATE has some of the best designed character creation I've ever seen, and the option to allow medias-res character creation is absolutely genius; it's a shame that I loathe actually [I]playing [/I]it. [/SIZE] [/QUOTE]
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