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How complex do you like your character creation process?
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<blockquote data-quote="Neonchameleon" data-source="post: 8505312" data-attributes="member: 87792"><p>You mean you entirely ignored which clan you were a part of and which disciplines they gave you an affinity for?</p><p></p><p>I don't <em>NEED</em> more than a single sharp knife in the kitchen. I can cook with only owning one sharp knife. And I can have character growth without any mechanical representation.</p><p></p><p>On the other hand it is much better and much easier to cook if I'm not using the same knife to cut meat, to cut bread, and to prepare vegetables. And I'm going to produce a wider range of better cookery more easily if I'm cooking with a decently equipped kitchen rather than, the way I was as a student out of basically a single pot and with a single good sharp knife. And I get better character growth more easily and in a more nuanced way when the rules are helping and supporting it than I do when they are getting in the way.</p><p></p><p>So tell me, why should I stick to only things I <em>NEED?</em> Are you living in a shared house because you don't <em>NEED </em>any more? Do you only have one knife and one pot for cooking because you don't <em>NEED</em> any more? Do you sleep on the floor because you don't <em>NEED</em> a mattress to get to sleep? Or do you have more space because it's useful and desirable, you cook in a better equipped kitchen because it makes it better and sleep on a mattress because it makes getting to sleep easier?</p><p></p><p>And If you do any of these things rather than live as a hermit aescetic then why do you insist that I in my leisure activity should only every use what I <em>NEED</em> rather than things that make my experience better and make things both easier and more fun?</p><p></p><p>And that is entirely down to your misconceptions. Levels <em>are not</em> organic. People in the real world do not have levels. They do however have abilities.</p><p></p><p>Indeed. You <em>could</em> have chosen to start with an Int of 8 - and then gained +2 INT for all your first three ASIs. Except you didn't do that because it would have been ridiculous. You also <em>could</em> bounce around in a dungeon on a pogo stick - but that would be a suicidal choice. You can make bad choices that no one sensible would take.</p><p></p><p>In short</p><ol> <li data-xf-list-type="ol">At <em>more than half</em> of levels (9/17) you <em>don't</em> make a choice with mechanical benefits. So you're growing completely on rails for more than half your development.</li> <li data-xf-list-type="ol">A choice where there is a definite best option isn't much of a choice. Boosting your primary stat and getting whichever of the "core" fighter feats are relevant (Sharpshooter, Great Weapon Master, Sentinel, and arguably Polearm Master and Heavy Armour Master) is an intelligence test as much as it is a choice</li> </ol><p></p><p>If a feat can make a class obsolete then unless the feat is utterly ridiculous then the problem is with the class.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8505312, member: 87792"] You mean you entirely ignored which clan you were a part of and which disciplines they gave you an affinity for? I don't [I]NEED[/I] more than a single sharp knife in the kitchen. I can cook with only owning one sharp knife. And I can have character growth without any mechanical representation. On the other hand it is much better and much easier to cook if I'm not using the same knife to cut meat, to cut bread, and to prepare vegetables. And I'm going to produce a wider range of better cookery more easily if I'm cooking with a decently equipped kitchen rather than, the way I was as a student out of basically a single pot and with a single good sharp knife. And I get better character growth more easily and in a more nuanced way when the rules are helping and supporting it than I do when they are getting in the way. So tell me, why should I stick to only things I [I]NEED?[/I] Are you living in a shared house because you don't [I]NEED [/I]any more? Do you only have one knife and one pot for cooking because you don't [I]NEED[/I] any more? Do you sleep on the floor because you don't [I]NEED[/I] a mattress to get to sleep? Or do you have more space because it's useful and desirable, you cook in a better equipped kitchen because it makes it better and sleep on a mattress because it makes getting to sleep easier? And If you do any of these things rather than live as a hermit aescetic then why do you insist that I in my leisure activity should only every use what I [I]NEED[/I] rather than things that make my experience better and make things both easier and more fun? And that is entirely down to your misconceptions. Levels [I]are not[/I] organic. People in the real world do not have levels. They do however have abilities. Indeed. You [I]could[/I] have chosen to start with an Int of 8 - and then gained +2 INT for all your first three ASIs. Except you didn't do that because it would have been ridiculous. You also [I]could[/I] bounce around in a dungeon on a pogo stick - but that would be a suicidal choice. You can make bad choices that no one sensible would take. In short [LIST=1] [*]At [I]more than half[/I] of levels (9/17) you [I]don't[/I] make a choice with mechanical benefits. So you're growing completely on rails for more than half your development. [*]A choice where there is a definite best option isn't much of a choice. Boosting your primary stat and getting whichever of the "core" fighter feats are relevant (Sharpshooter, Great Weapon Master, Sentinel, and arguably Polearm Master and Heavy Armour Master) is an intelligence test as much as it is a choice [/LIST] If a feat can make a class obsolete then unless the feat is utterly ridiculous then the problem is with the class. [/QUOTE]
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