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How complex do you like your character creation process?
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<blockquote data-quote="Neonchameleon" data-source="post: 8505390" data-attributes="member: 87792"><p>I did answer your question.</p><p></p><p>I pointed out that I do not <em>NEED </em>them. They just make things <em>vastly</em> better. And then asked why you <em>NEED</em> more than one knife. Your question was a bad one and was the wrong question. I find them useful and desirable in the way I find adding spices to food useful and desirable.</p><p></p><p>And yet character creation in the games I have listed is easier and simpler than it is in D&D if you take the total package. </p><p></p><p>I'm sorry, but this comes close to being an ad-hominem attack. Mechanical choices and benefits are used <em>in addition to</em> rather instead of relying on fluff to carry the entire thing. And each enhances the other.</p><p></p><p>That's your opinion.</p><p></p><p>Warlocks in particular are unique enough that sharing invocations is more than fine. There's a lot that makes Warlocks unique including their pact boons and their casting mechanics being only top level spells. And Eldritch Blast plus Agonizing Blast (incidentally you can't take Agonizing Blast with the feat without also multiclassing into warlock because it has a prerequisite). Anyone else can repeatedly take the feat and will not look or play like a warlock. </p><p></p><p>On the other hand there are some warlock Invocations that are great for other builds. Misty Visions would be the obvious one; the ability to cast Silent Image at will. If an illusionist wizard wants to take it then they will be much better at <em>their</em> themes because they can throw large illusions at will. All you are doing here is cutting down good builds.</p><p></p><p>As for the sorcerer, remember that I said that any class that could be rendered obsolete by a feat is bad design? Well <em>guess what?</em> The base sorcerer <em>is</em> badly designed with cripplingly few spells known when spellcasting is meant to be their main thing. At least the PHB sorcerer is badly designed. On the other hand if you look at the Tasha's subclasses the Aberrant Mind in particular is <em>definitely</em> unique. It's a concealed full spellpoint class and a Psion in all but name. And the clockwork soul is fine.</p><p></p><p>The Invocation feat is great - and a way of adding some extra stuff (and possibly some warlocking but frequently just some magical abilities) without spending an entire class level.</p><p></p><p>I dislike squid - but wouldn't say that having had a number of fish meant that you had a clue what squid tasted like.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8505390, member: 87792"] I did answer your question. I pointed out that I do not [I]NEED [/I]them. They just make things [I]vastly[/I] better. And then asked why you [I]NEED[/I] more than one knife. Your question was a bad one and was the wrong question. I find them useful and desirable in the way I find adding spices to food useful and desirable. And yet character creation in the games I have listed is easier and simpler than it is in D&D if you take the total package. I'm sorry, but this comes close to being an ad-hominem attack. Mechanical choices and benefits are used [I]in addition to[/I] rather instead of relying on fluff to carry the entire thing. And each enhances the other. That's your opinion. Warlocks in particular are unique enough that sharing invocations is more than fine. There's a lot that makes Warlocks unique including their pact boons and their casting mechanics being only top level spells. And Eldritch Blast plus Agonizing Blast (incidentally you can't take Agonizing Blast with the feat without also multiclassing into warlock because it has a prerequisite). Anyone else can repeatedly take the feat and will not look or play like a warlock. On the other hand there are some warlock Invocations that are great for other builds. Misty Visions would be the obvious one; the ability to cast Silent Image at will. If an illusionist wizard wants to take it then they will be much better at [I]their[/I] themes because they can throw large illusions at will. All you are doing here is cutting down good builds. As for the sorcerer, remember that I said that any class that could be rendered obsolete by a feat is bad design? Well [I]guess what?[/I] The base sorcerer [I]is[/I] badly designed with cripplingly few spells known when spellcasting is meant to be their main thing. At least the PHB sorcerer is badly designed. On the other hand if you look at the Tasha's subclasses the Aberrant Mind in particular is [I]definitely[/I] unique. It's a concealed full spellpoint class and a Psion in all but name. And the clockwork soul is fine. The Invocation feat is great - and a way of adding some extra stuff (and possibly some warlocking but frequently just some magical abilities) without spending an entire class level. I dislike squid - but wouldn't say that having had a number of fish meant that you had a clue what squid tasted like. [/QUOTE]
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