Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How complex do you like your character creation process?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8506373" data-attributes="member: 6790260"><p>Part of the problem is that we don't really have a good <em>single word</em> for "rich" systems as opposed to merely overwrought ones.</p><p></p><p>Because that's usually what people are asking for when they say complexity. They don't want a needlessly overwrought, janky mess that requires constant maintenance just to function. They want something that involves "deep" choices. Thing is, most people are aware that making a simple set of rules that lead to "deep" or "rich" choices is really, <em>really</em> hard. Go is famous for having extremely deep strategy despite having few rules, but it's famous for that specifically because it's <em>hard</em> to pull that off.</p><p></p><p>So, in general, if a ruleset is simple it usually isn't deep. People thus ask for a "complex" ruleset, because they presume that it will be a <em>well-made</em> complex ruleset and thus not needlessly overwrought or janky. It would be nice if we had a word in English that meant "complex enough to offer a deep/rich play experience, but not enough to be unwieldy or overwrought," but we don't. So people use the ready-to-hand word.</p><p></p><p>Bit like how, in casual conversation, we have a single word that means both "having healthy self-regard" and "having excessive and unhealthy self-regard," but we still constantly use both terms: both "pride parades" and "pride goeth before a fall." Not much interest in renaming them to "<group> Healthy Self-Worth Parades."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8506373, member: 6790260"] Part of the problem is that we don't really have a good [I]single word[/I] for "rich" systems as opposed to merely overwrought ones. Because that's usually what people are asking for when they say complexity. They don't want a needlessly overwrought, janky mess that requires constant maintenance just to function. They want something that involves "deep" choices. Thing is, most people are aware that making a simple set of rules that lead to "deep" or "rich" choices is really, [I]really[/I] hard. Go is famous for having extremely deep strategy despite having few rules, but it's famous for that specifically because it's [I]hard[/I] to pull that off. So, in general, if a ruleset is simple it usually isn't deep. People thus ask for a "complex" ruleset, because they presume that it will be a [I]well-made[/I] complex ruleset and thus not needlessly overwrought or janky. It would be nice if we had a word in English that meant "complex enough to offer a deep/rich play experience, but not enough to be unwieldy or overwrought," but we don't. So people use the ready-to-hand word. Bit like how, in casual conversation, we have a single word that means both "having healthy self-regard" and "having excessive and unhealthy self-regard," but we still constantly use both terms: both "pride parades" and "pride goeth before a fall." Not much interest in renaming them to "<group> Healthy Self-Worth Parades." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How complex do you like your character creation process?
Top