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How complex do you like your character creation process?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8507345" data-attributes="member: 6790260"><p>Yeah, looks like I was conflating <em>power</em> numbers with <em>feat</em> numbers. It's what I get for doing numbers off vague memories. According to my sources, there are (exactly) 3271 feats in 4e. That's everything--all sources, all supplements, every campaign setting, spread across all races, classes, etc., <em>everything</em>. So I rather over-exaggerated things on that front, and (as [USER=87792]@Neonchameleon[/USER] said, rather <em>under</em>-estimated the number of generic feats).</p><p></p><p></p><p>See, in 4e, that would mean you would have literally every character getting almost every feat for their class (18 feats over 30 levels, so you'll get more than 50% of all feats). There's no <em>choices</em> at that point, other than <em>when</em> you get them. And that's the entire <em>point</em> of feats. They're supposed to offer choices. They're supposed to be <em>opt-in</em> components rather than <em>baked-in</em> components. As soon as you bake them in, the entire point is lost; as soon as you make them <em>inevitable</em>, the vast majority of the point is lost. That's why you had, even back during the playtest, a significant number of people Rather Upset that they <em>had</em> to choose between ability score increases (aka raw, obvious, direct power in its best and most distilled form) and feats.</p><p></p><p>I get that <em>you</em> only want one choice ever. And that's pretty easy to design! People can give you that lickety-split, no difficulty. Why should your "I make no choices except at the start" preference be so categorically more important than mine, such that I'm <em>not allowed</em> to make those choices? That's the whole point of me advocating for this; to say that this is a lost aspect of play, a playstyle 5e as rather painfully neglected. It's not like having more feats <em>makes</em> you choose more, whether as player or DM.</p><p></p><p>Plus? If you think these numbers are ridiculous, you should already be taking aim at 5e. They're at 171 feats already. On your terms, they're only allowed to publish 29 more feats before that's it, no more.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8507345, member: 6790260"] Yeah, looks like I was conflating [I]power[/I] numbers with [I]feat[/I] numbers. It's what I get for doing numbers off vague memories. According to my sources, there are (exactly) 3271 feats in 4e. That's everything--all sources, all supplements, every campaign setting, spread across all races, classes, etc., [I]everything[/I]. So I rather over-exaggerated things on that front, and (as [USER=87792]@Neonchameleon[/USER] said, rather [I]under[/I]-estimated the number of generic feats). See, in 4e, that would mean you would have literally every character getting almost every feat for their class (18 feats over 30 levels, so you'll get more than 50% of all feats). There's no [I]choices[/I] at that point, other than [I]when[/I] you get them. And that's the entire [I]point[/I] of feats. They're supposed to offer choices. They're supposed to be [I]opt-in[/I] components rather than [I]baked-in[/I] components. As soon as you bake them in, the entire point is lost; as soon as you make them [I]inevitable[/I], the vast majority of the point is lost. That's why you had, even back during the playtest, a significant number of people Rather Upset that they [I]had[/I] to choose between ability score increases (aka raw, obvious, direct power in its best and most distilled form) and feats. I get that [I]you[/I] only want one choice ever. And that's pretty easy to design! People can give you that lickety-split, no difficulty. Why should your "I make no choices except at the start" preference be so categorically more important than mine, such that I'm [I]not allowed[/I] to make those choices? That's the whole point of me advocating for this; to say that this is a lost aspect of play, a playstyle 5e as rather painfully neglected. It's not like having more feats [I]makes[/I] you choose more, whether as player or DM. Plus? If you think these numbers are ridiculous, you should already be taking aim at 5e. They're at 171 feats already. On your terms, they're only allowed to publish 29 more feats before that's it, no more. [/QUOTE]
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