Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Complex Do You Prefer Your TTRPG Systems In General
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9848868" data-attributes="member: 18"><p>For me, complexity isn't inherently a problem or good thing, it's whether that complexity is justified by creating interesting and engaging results, or whether it just leads to lots of calculation and/or rolling and/or analysis paralysis.</p><p></p><p>In far too many older (pre-2015) RPGs, there's tons of mechanical complexity, but in the end just leads to the same exact narrative place as another game could manage with far less.</p><p></p><p>Some kind of earn their complexity. Like the Friday Night Fire Fight system in Cyberpunk 2020 was pretty fiddly but tended to produce results that were fun to describe and think about and very thematic to the setting. Whereas Cyberpunk RED has a somewhat simplified system which is a bit faster and more efficient, but doesn't produce the same engaging results. It feels like 2020 got streamlined too far there to me.</p><p></p><p>Whereas 3E D&D could often bog down into endless modifiers and stacking discussions and so on, just to give a result somehow more boring than what 2E managed. Thankfully 5E got away from this.</p><p></p><p>Overall though I feel like less complex games tend to be better designed and better at achieving their goals, so I voted 5. Even 5E has some pointless or counterproductive rules (2024 totally failed to fix this, too) and I don't think being able to roll a good hit then roll bad damage ever makes what D&D is trying to do better.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9848868, member: 18"] For me, complexity isn't inherently a problem or good thing, it's whether that complexity is justified by creating interesting and engaging results, or whether it just leads to lots of calculation and/or rolling and/or analysis paralysis. In far too many older (pre-2015) RPGs, there's tons of mechanical complexity, but in the end just leads to the same exact narrative place as another game could manage with far less. Some kind of earn their complexity. Like the Friday Night Fire Fight system in Cyberpunk 2020 was pretty fiddly but tended to produce results that were fun to describe and think about and very thematic to the setting. Whereas Cyberpunk RED has a somewhat simplified system which is a bit faster and more efficient, but doesn't produce the same engaging results. It feels like 2020 got streamlined too far there to me. Whereas 3E D&D could often bog down into endless modifiers and stacking discussions and so on, just to give a result somehow more boring than what 2E managed. Thankfully 5E got away from this. Overall though I feel like less complex games tend to be better designed and better at achieving their goals, so I voted 5. Even 5E has some pointless or counterproductive rules (2024 totally failed to fix this, too) and I don't think being able to roll a good hit then roll bad damage ever makes what D&D is trying to do better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Complex Do You Prefer Your TTRPG Systems In General
Top