Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Complex is D&D Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6281447" data-attributes="member: 58197"><p>Not in this packet (that I can find), but we've seen such things in previous packets. And there are other cases where the distinction would come up. For example, the rogue's Reliable Talent feature says, "When you make an ability check and add your proficiency bonus to that check, treat a d20 roll of 9 or lower as a 10."</p><p></p><p>By the rules, this feature does not apply to saving throws, and I think it's safe to say that's intentional. It's supposed to ensure your effectiveness as a skill monkey, not make you immune to <em>fireballs*</em>. But that depends on "saving throw" not falling into the category of "ability check." If a save is a type of check, then Reliable Talent works on saves and needs to be rewritten.</p><p></p><p></p><p></p><p>It's different because they don't say "A saving throw is an ability check." Instead they write out all the rules again, from scratch: Roll a d20, add your ability modifier, proficiency if applicable, compare to DC. It's not a check, in the same way that an attack roll with a greatsword is not a Strength check, even though the mechanics are identical.</p><p></p><p>Worth noting, this is almost entirely an issue with the name. We don't refer to an attack with a greatsword as a "Strength attack," and so I'm not too worried about players distinguishing between "attack roll" and "Strength check." Likewise, if we used the same mechanics as now but applied the 3E saving throw names, I wouldn't be concerned. It's not hard to keep "Dexterity check" and "Reflex save" straight. (Of course, we'd need new names for the other three saves. Might, Cunning, Spirit?)</p><p></p><p>But "Dexterity check" and "Dexterity save" are going to cause endless confusion. I already spend too much time straightening out the casual players at my table on rules minutiae; I don't need any more.</p><p></p><p>[SIZE=-2]*Assuming your Dexterity is maxed out. An 11th-level rogue with Dexterity 20 has +5 (Dex) +4 (proficiency) = +9 on Dexterity saves, so would never roll less than 19. A 20th-level wizard with Intelligence 20 and an implement has a spell save DC of 8 + 5 (Int) + 6 (proficiency) = 19. Since the rogue also has Uncanny Dodge, the result is total immunity to damage from any spell that deals half damage on a Dex save.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6281447, member: 58197"] Not in this packet (that I can find), but we've seen such things in previous packets. And there are other cases where the distinction would come up. For example, the rogue's Reliable Talent feature says, "When you make an ability check and add your proficiency bonus to that check, treat a d20 roll of 9 or lower as a 10." By the rules, this feature does not apply to saving throws, and I think it's safe to say that's intentional. It's supposed to ensure your effectiveness as a skill monkey, not make you immune to [I]fireballs*[/I]. But that depends on "saving throw" not falling into the category of "ability check." If a save is a type of check, then Reliable Talent works on saves and needs to be rewritten. It's different because they don't say "A saving throw is an ability check." Instead they write out all the rules again, from scratch: Roll a d20, add your ability modifier, proficiency if applicable, compare to DC. It's not a check, in the same way that an attack roll with a greatsword is not a Strength check, even though the mechanics are identical. Worth noting, this is almost entirely an issue with the name. We don't refer to an attack with a greatsword as a "Strength attack," and so I'm not too worried about players distinguishing between "attack roll" and "Strength check." Likewise, if we used the same mechanics as now but applied the 3E saving throw names, I wouldn't be concerned. It's not hard to keep "Dexterity check" and "Reflex save" straight. (Of course, we'd need new names for the other three saves. Might, Cunning, Spirit?) But "Dexterity check" and "Dexterity save" are going to cause endless confusion. I already spend too much time straightening out the casual players at my table on rules minutiae; I don't need any more. [SIZE=-2]*Assuming your Dexterity is maxed out. An 11th-level rogue with Dexterity 20 has +5 (Dex) +4 (proficiency) = +9 on Dexterity saves, so would never roll less than 19. A 20th-level wizard with Intelligence 20 and an implement has a spell save DC of 8 + 5 (Int) + 6 (proficiency) = 19. Since the rogue also has Uncanny Dodge, the result is total immunity to damage from any spell that deals half damage on a Dex save.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Complex is D&D Next?
Top