Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How Complex Should D&D Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5026909" data-attributes="member: 80487"><p>One could attain a similar complexity by adding a lot of stuff to the core 1E or 2E books -- which are thus clearly too simple for you. The big question is why it's necessary to have the large-scale integration of 3E, a "monolithic kernel" rather than a modular one. Why must everyone be saddled with <em>at least</em> the complications that happen to suit some?</p><p></p><p>The problem goes back at least to 1977 <em>Chivalry & Sorcery</em>, which separated rules into broad sections but nonetheless brought a great many interacting factors to bear on any character.</p><p></p><p>The answer of course has to do with the ends to which the structure and its necessity for "system mastery" is a means. It facilitates the game of "builds". It facilitates the game of manipulating known and quantified factors, rigid rules.</p><p></p><p>(However little I might like rules-lawyering in actually playing D&D, it is a great asset in play-testers for all sorts of games -- especially historical war-games! People who stick with historical tactics, or even common sense, don't give the rules such a workout. On the other hand, applying knowledge and common sense is one of the reasons for having a Game Master.)</p><p></p><p>What if there were to be a formally defined set of "tournament rules", perhaps even more than one such competitive game so as to cater to different styles of play?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5026909, member: 80487"] One could attain a similar complexity by adding a lot of stuff to the core 1E or 2E books -- which are thus clearly too simple for you. The big question is why it's necessary to have the large-scale integration of 3E, a "monolithic kernel" rather than a modular one. Why must everyone be saddled with [I]at least[/I] the complications that happen to suit some? The problem goes back at least to 1977 [I]Chivalry & Sorcery[/I], which separated rules into broad sections but nonetheless brought a great many interacting factors to bear on any character. The answer of course has to do with the ends to which the structure and its necessity for "system mastery" is a means. It facilitates the game of "builds". It facilitates the game of manipulating known and quantified factors, rigid rules. (However little I might like rules-lawyering in actually playing D&D, it is a great asset in play-testers for all sorts of games -- especially historical war-games! People who stick with historical tactics, or even common sense, don't give the rules such a workout. On the other hand, applying knowledge and common sense is one of the reasons for having a Game Master.) What if there were to be a formally defined set of "tournament rules", perhaps even more than one such competitive game so as to cater to different styles of play? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Complex Should D&D Be?
Top