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How Complex Should D&D Be?
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<blockquote data-quote="Sadrik" data-source="post: 5027562" data-attributes="member: 14506"><p>I bolded the important word there. 1e and 2e did have a lot of mechanical restrictions in the area of character creation. Think about pretty much the only choices you had- race and character class. Your class was limited by your race, how many levels you can have in your class was limited by your race, you were limited in multi-classing to non-human and the dual classing rules were very ill-thought out. You really could not create every character type that you thought of but many for sure. You could make a Class X, Race X.</p><p></p><p>So when I said that 3e blew the doors off on character customization, I meant you now had feat options, skill options, multi-classing options, prestige classing options, etc. All mechanical reasons to individualize your character <em>mechanically</em>. </p><p></p><p>1e in particular, you had an open slate for character personality for sure. But mechanically, an 11th level fighter only looked different if it was an elf or a dwarf, how lucky you were on your stat rolls, and any key equipment you might have.</p><p></p><p>The bottom line is that D&D the largest rpg in the world does not have to be in a single form. This talk on ted pretty much sums up how I feel D&D should be developed.</p><p><a href="http://www.ted.com/talks/lang/eng/malcolm_gladwell_on_spaghetti_sauce.html" target="_blank">Malcolm Gladwell on spaghetti sauce | Video on TED.com</a></p></blockquote><p></p>
[QUOTE="Sadrik, post: 5027562, member: 14506"] I bolded the important word there. 1e and 2e did have a lot of mechanical restrictions in the area of character creation. Think about pretty much the only choices you had- race and character class. Your class was limited by your race, how many levels you can have in your class was limited by your race, you were limited in multi-classing to non-human and the dual classing rules were very ill-thought out. You really could not create every character type that you thought of but many for sure. You could make a Class X, Race X. So when I said that 3e blew the doors off on character customization, I meant you now had feat options, skill options, multi-classing options, prestige classing options, etc. All mechanical reasons to individualize your character [I]mechanically[/I]. 1e in particular, you had an open slate for character personality for sure. But mechanically, an 11th level fighter only looked different if it was an elf or a dwarf, how lucky you were on your stat rolls, and any key equipment you might have. The bottom line is that D&D the largest rpg in the world does not have to be in a single form. This talk on ted pretty much sums up how I feel D&D should be developed. [url=http://www.ted.com/talks/lang/eng/malcolm_gladwell_on_spaghetti_sauce.html]Malcolm Gladwell on spaghetti sauce | Video on TED.com[/url] [/QUOTE]
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