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How Complex Should D&D Be?
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<blockquote data-quote="Sadrik" data-source="post: 5027709" data-attributes="member: 14506"><p>Aristo I agree with you to a point, the only problem is that there are many types and your style is not everybody's style. A light and basic game is not what everybody likes. There is no hierarchy of editions best to worst. Everybody has an opinion and everybody's will be different. I think to keep brand loyalty and happiness there needs to be several different products. One for the light gaming crowd, one for the heavy gaming crowd and potentially a middle of the road product in there too. </p><p>Let the purchaser decide between the various styles. In the best cases, a player will own all three styles of play and enjoy all of them in the worst you have a player who tolerates only one of them.</p><p></p><p>Is it wedging your market into multiple identities? Yes and no. Is it good that 60% of the people are happy with 4e D&D? Would it not make sense to perhaps sell three versions that will make each of those three groups 78% happy? Tailored to three big groups of the market is win win for everyone? If you can manage to publish setting material in such a way to be used by all three light/medium/heavy core materials. have each one easily convertible. It seems like a no-brainer.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5027709, member: 14506"] Aristo I agree with you to a point, the only problem is that there are many types and your style is not everybody's style. A light and basic game is not what everybody likes. There is no hierarchy of editions best to worst. Everybody has an opinion and everybody's will be different. I think to keep brand loyalty and happiness there needs to be several different products. One for the light gaming crowd, one for the heavy gaming crowd and potentially a middle of the road product in there too. Let the purchaser decide between the various styles. In the best cases, a player will own all three styles of play and enjoy all of them in the worst you have a player who tolerates only one of them. Is it wedging your market into multiple identities? Yes and no. Is it good that 60% of the people are happy with 4e D&D? Would it not make sense to perhaps sell three versions that will make each of those three groups 78% happy? Tailored to three big groups of the market is win win for everyone? If you can manage to publish setting material in such a way to be used by all three light/medium/heavy core materials. have each one easily convertible. It seems like a no-brainer. [/QUOTE]
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