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How Complex Should D&D Be?
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<blockquote data-quote="Celebrim" data-source="post: 5027712" data-attributes="member: 4937"><p>Polls like this just lead me to believe that the game company that tries to build a system based on focus groups and surveys is looking for trouble. I'm not convinced that most of the people that responded actually know what they want or would be happy with it if you gave it to them.</p><p></p><p>I'm positive that there is no such thing as a perfect system. A system is good only for what you want to achieve, and no system is ever perfect for even that. A system that is as close to perfect as possible for what you are trying to achieve, is a sucky system for what someone else is trying to achieve.</p><p></p><p>I don't think that 3e is complex enough. I also think that there are all sorts of areas where it is needlessly complicated. More to the point, I think there are alot of areas where there is complication that doesn't add cinematic richness to the play experience. So I'm not sure that the question can even be answered. I suspect that in practice most people will add complexity where they feel it is missing and remove it where they feel it adds no benefit. A perfect degree of complexity is always going to be a mosiac of different degrees of complexity depending on how important you feel some subsystem is to your enjoyment. I pity those that feel hidebound to the rules and forced to handle piddly things that they don't enjoy, mostly because if that is the case they'll always be disatisfied with any game system they play.</p><p></p><p>There is no perfect level of complexity because there is no right answer to what is a perfect level of versimlitude, perfect pacing of the game, or perfect correspondence between mechanics and fluff.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5027712, member: 4937"] Polls like this just lead me to believe that the game company that tries to build a system based on focus groups and surveys is looking for trouble. I'm not convinced that most of the people that responded actually know what they want or would be happy with it if you gave it to them. I'm positive that there is no such thing as a perfect system. A system is good only for what you want to achieve, and no system is ever perfect for even that. A system that is as close to perfect as possible for what you are trying to achieve, is a sucky system for what someone else is trying to achieve. I don't think that 3e is complex enough. I also think that there are all sorts of areas where it is needlessly complicated. More to the point, I think there are alot of areas where there is complication that doesn't add cinematic richness to the play experience. So I'm not sure that the question can even be answered. I suspect that in practice most people will add complexity where they feel it is missing and remove it where they feel it adds no benefit. A perfect degree of complexity is always going to be a mosiac of different degrees of complexity depending on how important you feel some subsystem is to your enjoyment. I pity those that feel hidebound to the rules and forced to handle piddly things that they don't enjoy, mostly because if that is the case they'll always be disatisfied with any game system they play. There is no perfect level of complexity because there is no right answer to what is a perfect level of versimlitude, perfect pacing of the game, or perfect correspondence between mechanics and fluff. [/QUOTE]
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