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How Complex Should D&D Be?
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<blockquote data-quote="Shades of Green" data-source="post: 5027788" data-attributes="member: 3297"><p>The problem with 3E is not its core mechanic. To the contrary, the unified, simple, intuitive core mechanic (1d20+mods for target number or higher, higher total = better), as well as the reduction of restrictions on class and race combinations, were some of its best innovations.</p><p></p><p>The problem with 3E is that, on that simple core mechanic, a lot of additional rules and statistics are heaped. Stat blocks are long; character sheets are crowded; and therefore designing anything - PC, NPC, monster, spell and so on - takes a lot of time. This made prep into a chore as a DM, and levelling up a character was also a bit complicated (especially in regard to skills).</p><p></p><p>So I've moved to Basic Fantasy RPG (BFRPG) and removed the race/class restrictions it had, added a few rules I liked from 3E (such as bonus spells for high Wis or Int) and I'm having a balst with it; prep is now quick and enjoyable as "Stat blocks" are only one sentence long per monster/NPC instead of paragraph-long.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5027788, member: 3297"] The problem with 3E is not its core mechanic. To the contrary, the unified, simple, intuitive core mechanic (1d20+mods for target number or higher, higher total = better), as well as the reduction of restrictions on class and race combinations, were some of its best innovations. The problem with 3E is that, on that simple core mechanic, a lot of additional rules and statistics are heaped. Stat blocks are long; character sheets are crowded; and therefore designing anything - PC, NPC, monster, spell and so on - takes a lot of time. This made prep into a chore as a DM, and levelling up a character was also a bit complicated (especially in regard to skills). So I've moved to Basic Fantasy RPG (BFRPG) and removed the race/class restrictions it had, added a few rules I liked from 3E (such as bonus spells for high Wis or Int) and I'm having a balst with it; prep is now quick and enjoyable as "Stat blocks" are only one sentence long per monster/NPC instead of paragraph-long. [/QUOTE]
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