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How Complex Should D&D Be?
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<blockquote data-quote="AllisterH" data-source="post: 5027794" data-attributes="member: 51325"><p>Ariosto, you seem to think that 1e/2e is NOT as COMPLEX as 3e but I disagree with this quite strongly since this is weighted towards DMs.</p><p> </p><p>For a PLAYER, in play 3e and 4e are the least complex versions of D&D.</p><p> </p><p>Roll a d20 add mod, beat a target number.</p><p> </p><p>That's it...that's the whole system and even a casual player groks this. Even if you factor in feats and skills, which SHOULDN'T be counted since they don't change during play, the actual way to play the game is straightforward.</p><p> </p><p>1e/2e in play use not only different dice but sometimes you want higher values and other times you want LOWER.</p><p> </p><p>You're playing a gnome thief.</p><p> </p><p>You roll a d6 and want to roll as low as possible (1-5) to determine if you're walking up or down in the cavern</p><p> </p><p>You roll a d10 to determine if the ceiling is safe (1-7)</p><p> </p><p>you roll percentile dice (and even here, I remember having to explain how to use percentile dice to a newbie since we didn't have a d100 -hard to get back then) and want to roll low </p><p> </p><p>You roll a d20 to attack and ADD your bonuses together and then you subtract it from your thaco and then trying to explain that NO, the AC of 0 is lower but is better than an AC of 10. YET at the same, a chainmail shirt of +1 is WORSE than a chainmail shirt of +3.</p><p> </p><p>Then there's the NWP system, initative (roll a d10 and want to roll low), saving throw (you want to roll high on a d20)</p><p> </p><p>ANd these are all things that come up _INGAME_. This isn't like choosing feats and spells which can be done outside of the game (hell, both spells and powers can be precalculated which is what the 2e spell cards and 4e power card system basically does)</p><p> </p><p>Again, complexity is definitely not on the PLAYER side of 3e IMO. That most assuredly goes to pre 3e D&D.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5027794, member: 51325"] Ariosto, you seem to think that 1e/2e is NOT as COMPLEX as 3e but I disagree with this quite strongly since this is weighted towards DMs. For a PLAYER, in play 3e and 4e are the least complex versions of D&D. Roll a d20 add mod, beat a target number. That's it...that's the whole system and even a casual player groks this. Even if you factor in feats and skills, which SHOULDN'T be counted since they don't change during play, the actual way to play the game is straightforward. 1e/2e in play use not only different dice but sometimes you want higher values and other times you want LOWER. You're playing a gnome thief. You roll a d6 and want to roll as low as possible (1-5) to determine if you're walking up or down in the cavern You roll a d10 to determine if the ceiling is safe (1-7) you roll percentile dice (and even here, I remember having to explain how to use percentile dice to a newbie since we didn't have a d100 -hard to get back then) and want to roll low You roll a d20 to attack and ADD your bonuses together and then you subtract it from your thaco and then trying to explain that NO, the AC of 0 is lower but is better than an AC of 10. YET at the same, a chainmail shirt of +1 is WORSE than a chainmail shirt of +3. Then there's the NWP system, initative (roll a d10 and want to roll low), saving throw (you want to roll high on a d20) ANd these are all things that come up _INGAME_. This isn't like choosing feats and spells which can be done outside of the game (hell, both spells and powers can be precalculated which is what the 2e spell cards and 4e power card system basically does) Again, complexity is definitely not on the PLAYER side of 3e IMO. That most assuredly goes to pre 3e D&D. [/QUOTE]
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