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How Complex Should D&D Be?
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<blockquote data-quote="jaerdaph" data-source="post: 5028312" data-attributes="member: 3398"><p>Like I said earlier, 3e still adds new complexities that make it more complex than the prior editions. And it does this in the three core rules books (not with all the add-ons factored in). Case in point (for me anyway): AoOs. I have a love/hate relationship with AoO. They slow down combat and there are way too many rules to remember for when they come into play or not. At the same time, they add a lot of color to a combat and an element of strategy that can be quite fun for players and the DM. A few years back there was a thread asking if you (as DM) pointed out AoOs to your players. I replied that I didn't (which shocked most of the participants). The main reason was simple - my players preferred to play their own characters and make their own choices (or fail to make them). After all, an AoO was just that - an opportunity - not required and sometimes opportunities get missed. The lesser reason was this - I as DM had enough on my plate to remember. And it wasn't like a few taken AoOs by monsters and NPCs wouldn't remind players that they had the option to do so as well. </p><p></p><p>Unfortunately, there was still the issue of slowing down combat and by extension the game. Eventually we agreed to limit the use of AoOs to major combats only. As for trying to remember all the rules for AoOs, well, experience in using them helped to reinforce some of them, but there was still a lot of rule book referencing. </p><p></p><p>One of the things I really appreciate about True20 is the fact that AoO were dropped from the core rules (they are available again as an optional rule in the True20 Warrior's Handbook supplement however). </p><p></p><p>So yeah, I think 3e is more complex than prior editions of D&D, but I can also appreciate that a lot of people like that complexity, and some crave even more complexity (see Spycraft) for maximum enjoyment. And it's all good. </p><p></p><p>And this is why I don't think we'd ever see a universal perfect system of D&D on any thing other than the personal or game group level. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="jaerdaph, post: 5028312, member: 3398"] Like I said earlier, 3e still adds new complexities that make it more complex than the prior editions. And it does this in the three core rules books (not with all the add-ons factored in). Case in point (for me anyway): AoOs. I have a love/hate relationship with AoO. They slow down combat and there are way too many rules to remember for when they come into play or not. At the same time, they add a lot of color to a combat and an element of strategy that can be quite fun for players and the DM. A few years back there was a thread asking if you (as DM) pointed out AoOs to your players. I replied that I didn't (which shocked most of the participants). The main reason was simple - my players preferred to play their own characters and make their own choices (or fail to make them). After all, an AoO was just that - an opportunity - not required and sometimes opportunities get missed. The lesser reason was this - I as DM had enough on my plate to remember. And it wasn't like a few taken AoOs by monsters and NPCs wouldn't remind players that they had the option to do so as well. Unfortunately, there was still the issue of slowing down combat and by extension the game. Eventually we agreed to limit the use of AoOs to major combats only. As for trying to remember all the rules for AoOs, well, experience in using them helped to reinforce some of them, but there was still a lot of rule book referencing. One of the things I really appreciate about True20 is the fact that AoO were dropped from the core rules (they are available again as an optional rule in the True20 Warrior's Handbook supplement however). So yeah, I think 3e is more complex than prior editions of D&D, but I can also appreciate that a lot of people like that complexity, and some crave even more complexity (see Spycraft) for maximum enjoyment. And it's all good. And this is why I don't think we'd ever see a universal perfect system of D&D on any thing other than the personal or game group level. B-) [/QUOTE]
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