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How computers have effected D&D
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<blockquote data-quote="Gort" data-source="post: 4484925" data-attributes="member: 11239"><p>Although I somewhat resent the OP since it just seems like a long-winded way of saying, "4e is World of Warcraft!" like we've heard a million times already, I must say I'm looking forward to a 4e computer game. It just seems like it would work so much more smoothly than 3e did.</p><p></p><p>I had high hopes for Neverwinter Nights, but once you got to high levels, the number of buffs you had to cast on yourself and your party just got ridiculous. Spellcasters were worth ten fighters at high levels, which is a pity, since I like playing fighters. Save or die spells (as well as "save or suck" spells with hugely debilitating effects for ridiculous durations) were all over the place. Every party member had twenty ongoing magical effects from various spells you'd cast on them, and you had to recast them before every fight, which took ages.</p><p></p><p>I'm looking forward to a 4e game.</p></blockquote><p></p>
[QUOTE="Gort, post: 4484925, member: 11239"] Although I somewhat resent the OP since it just seems like a long-winded way of saying, "4e is World of Warcraft!" like we've heard a million times already, I must say I'm looking forward to a 4e computer game. It just seems like it would work so much more smoothly than 3e did. I had high hopes for Neverwinter Nights, but once you got to high levels, the number of buffs you had to cast on yourself and your party just got ridiculous. Spellcasters were worth ten fighters at high levels, which is a pity, since I like playing fighters. Save or die spells (as well as "save or suck" spells with hugely debilitating effects for ridiculous durations) were all over the place. Every party member had twenty ongoing magical effects from various spells you'd cast on them, and you had to recast them before every fight, which took ages. I'm looking forward to a 4e game. [/QUOTE]
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