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<blockquote data-quote="RFisher" data-source="post: 4485281" data-attributes="member: 3608"><p>I beg to differ. Gygax, Arneson, Miller, Chadwick. These guys were game designers. They all had published games before they wrote any role-playing games. When they wrote role-playing games, they didn’t just blindly repeat the wargames rules they’d written before. They adjusted to the scale and the scope of the game as any good designer would do.</p><p></p><p>There were definitely some early RPG designers who didn’t get the difference between an RPG and a wargame to provide a counter-example.</p><p></p><p>I’m not saying they or their designs were perfect. Not at all. But they <em>were</em> professional game designers.</p><p></p><p>And a lot of the RPG designers today seem to show a frighteningly poor understanding of the craft’s history. Though there are some bright stars.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4485281, member: 3608"] I beg to differ. Gygax, Arneson, Miller, Chadwick. These guys were game designers. They all had published games before they wrote any role-playing games. When they wrote role-playing games, they didn’t just blindly repeat the wargames rules they’d written before. They adjusted to the scale and the scope of the game as any good designer would do. There were definitely some early RPG designers who didn’t get the difference between an RPG and a wargame to provide a counter-example. I’m not saying they or their designs were perfect. Not at all. But they [i]were[/i] professional game designers. And a lot of the RPG designers today seem to show a frighteningly poor understanding of the craft’s history. Though there are some bright stars. [/QUOTE]
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