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How computers have effected D&D
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<blockquote data-quote="Glyfair" data-source="post: 4485709" data-attributes="member: 53"><p>One thing I noticed in 3E was that so many RPGs were written with a lack of consideration of computers. When a new book would come out they would create a new game sub-system that would mean that a program like PCGen or Etools would have to be written from a very base level to be able to accommodate that rules set. From someone who used a character generator program it was very frustrating to have to wait for a very long development cycle to have the ability to use that rules set in a character generator.</p><p></p><p>I decided that when a character generator is likely to be a popular tool for your RPG your designers should take that into account when designing supplements. That should try to avoid new systems that are so different from the old that the program needs a massive overhaul to be able to handle it.</p><p></p><p>Not only would this make character generators more useful for players & DMs, but it also would lead to a stronger game. There suddenly wouldn't be parts of the game that would seem alien to the rest of the system.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4485709, member: 53"] One thing I noticed in 3E was that so many RPGs were written with a lack of consideration of computers. When a new book would come out they would create a new game sub-system that would mean that a program like PCGen or Etools would have to be written from a very base level to be able to accommodate that rules set. From someone who used a character generator program it was very frustrating to have to wait for a very long development cycle to have the ability to use that rules set in a character generator. I decided that when a character generator is likely to be a popular tool for your RPG your designers should take that into account when designing supplements. That should try to avoid new systems that are so different from the old that the program needs a massive overhaul to be able to handle it. Not only would this make character generators more useful for players & DMs, but it also would lead to a stronger game. There suddenly wouldn't be parts of the game that would seem alien to the rest of the system. [/QUOTE]
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