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How consistent is your game world?
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<blockquote data-quote="Stik" data-source="post: 2128927" data-attributes="member: 30335"><p>Most of the time, the players will never notice if you change the name of a town or an NPC, unless there was something important about it. They are too focused on staying alive and accomplishing their goals than in how many children the Lord Mayor of Lerxtwood has.</p><p> </p><p>By the same token, however, make sure not to change anything that they will be likely to miss later. If you have mentioned that the Lord Mayor of Lerxt has one infant daughter and five sons, do not have the players invited to the daughter's wedding a month later (unless of course, it is one of those bizarre arranged marriages where infants are wed to establish a connection between families, a situation not unheard of in medieval times).</p></blockquote><p></p>
[QUOTE="Stik, post: 2128927, member: 30335"] Most of the time, the players will never notice if you change the name of a town or an NPC, unless there was something important about it. They are too focused on staying alive and accomplishing their goals than in how many children the Lord Mayor of Lerxtwood has. By the same token, however, make sure not to change anything that they will be likely to miss later. If you have mentioned that the Lord Mayor of Lerxt has one infant daughter and five sons, do not have the players invited to the daughter's wedding a month later (unless of course, it is one of those bizarre arranged marriages where infants are wed to establish a connection between families, a situation not unheard of in medieval times). [/QUOTE]
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How consistent is your game world?
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