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How consistent is your game world?
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<blockquote data-quote="mafisto" data-source="post: 2130579" data-attributes="member: 15183"><p>I agree with Samothdm's 20% - making an inconsistency work within the overall structure of the campaign is extremely rewarding. Inconsitencies can be seen as one of two things: a glitch in my planning, or a shortfall in the character's understanding of the world. I always go with the second. It forces me to create layers of intrigue and complexity where there would otherwise be none.</p><p></p><p>As for keeping those inconsistencies out in the first place... my campaign is already planned for a three year (RL) run. A decade's worth of in-game events (driving the metaplot) is already in motion, so all I really have to do is keep to the timeline and make sure the players get to see their little slice of the world change. It really helps keep the story tight; otherwise, I'd be hopelessly lost.</p><p></p><p>Oh yeah, and using DM Genie and other PC based DMing tools is utterly invaluable. Being able to track every session, every NPC and every map within a single interface sure helps keep my brain from melting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mafisto, post: 2130579, member: 15183"] I agree with Samothdm's 20% - making an inconsistency work within the overall structure of the campaign is extremely rewarding. Inconsitencies can be seen as one of two things: a glitch in my planning, or a shortfall in the character's understanding of the world. I always go with the second. It forces me to create layers of intrigue and complexity where there would otherwise be none. As for keeping those inconsistencies out in the first place... my campaign is already planned for a three year (RL) run. A decade's worth of in-game events (driving the metaplot) is already in motion, so all I really have to do is keep to the timeline and make sure the players get to see their little slice of the world change. It really helps keep the story tight; otherwise, I'd be hopelessly lost. Oh yeah, and using DM Genie and other PC based DMing tools is utterly invaluable. Being able to track every session, every NPC and every map within a single interface sure helps keep my brain from melting ;) [/QUOTE]
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