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How constrained do you feel by D&D "canon"
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<blockquote data-quote="Emirikol" data-source="post: 3472129" data-attributes="member: 10638"><p>Interesting topic:</p><p></p><p>My rule is that NOTHING IS SACRED. My goal is to present games to players that are not like cookie-cutter D&D games. Ours is a grim and gritty world, probably darker than that of what Robert E. Howard wrote of Conan. Here are our examples of THE SACKING OF THE CANON OF D&D:</p><p></p><p>For example: I tell my players, ahead of time mind you..which is the polite thing to do, that they will NEVER face a D&D monster. For example: there are a lot of natural animals and humans in our games but to face a "monster" is a bad thing. There are no orcs, goblins, owlbears, displcer beasts, or elves in our games. THere are nameless tentacled horrors and things from the darkness that you run from or risk 50% attrition from your numbers..unless you have thought long and hard about how to defeat such creatures..and it is never by brute strength alone.</p><p></p><p>IMC, the gods do not exist..and certainly do not grant spells..clerics are charlatan wizards like anyone else bent on power and corruption. There is no D&D cosmology. There is no balance of gods, one for each alignment that fairly balances power between priest & peasant. Religion is based on subjugating the weak and obtaining power.</p><p></p><p>Races, as mentioned above, we don't use D&D races. There are 30 or so HUMAN races...just like on earth..but no dwarves, elves, or halflings. I had a guy REFUSE to play in our CONAN game unless he could play a halfling..I still see him frequently looking for a group to play with.</p><p></p><p>We don't have Raise Dead, Fireball, Magic Missile or several other sacred cows of D&D. PC wizards are weak and will never be strong. NPC wizards are strong, but shallow and easily killled..but might take a few of you with them.</p><p></p><p>Alignment? Yea, who still uses that mechanic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Oh, there's evil, but little good in this world. Everyone has a motive.</p><p></p><p>EL/CR balance for the level of the party...yea, that's gone too. Each encounter must be weighed BY THE PLAYERS, NOT THE DM. We lost 10th level PC's to lions in the arena in Age of Worms.</p><p></p><p>Magic items make the character heroic: Yea, this concept is gone too. The whole "magic item shoppe" to placate some material desire by players doesn't exist. It's the characters, not the items..and it's the characters, not their ability scores that make them heroic. Ever wonder why I post all those polls about these things? I test to see what the 'norm' of what everyone here posts, and then attempt to do the opposite. </p><p></p><p>My players have been playing too long to face yet another D&D cliche sacred cow. NOT knowing what to expect is what got us into D&D....</p><p></p><p>Hmm, other sacred cows...I'll think of more later..</p><p></p><p>jh</p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3472129, member: 10638"] Interesting topic: My rule is that NOTHING IS SACRED. My goal is to present games to players that are not like cookie-cutter D&D games. Ours is a grim and gritty world, probably darker than that of what Robert E. Howard wrote of Conan. Here are our examples of THE SACKING OF THE CANON OF D&D: For example: I tell my players, ahead of time mind you..which is the polite thing to do, that they will NEVER face a D&D monster. For example: there are a lot of natural animals and humans in our games but to face a "monster" is a bad thing. There are no orcs, goblins, owlbears, displcer beasts, or elves in our games. THere are nameless tentacled horrors and things from the darkness that you run from or risk 50% attrition from your numbers..unless you have thought long and hard about how to defeat such creatures..and it is never by brute strength alone. IMC, the gods do not exist..and certainly do not grant spells..clerics are charlatan wizards like anyone else bent on power and corruption. There is no D&D cosmology. There is no balance of gods, one for each alignment that fairly balances power between priest & peasant. Religion is based on subjugating the weak and obtaining power. Races, as mentioned above, we don't use D&D races. There are 30 or so HUMAN races...just like on earth..but no dwarves, elves, or halflings. I had a guy REFUSE to play in our CONAN game unless he could play a halfling..I still see him frequently looking for a group to play with. We don't have Raise Dead, Fireball, Magic Missile or several other sacred cows of D&D. PC wizards are weak and will never be strong. NPC wizards are strong, but shallow and easily killled..but might take a few of you with them. Alignment? Yea, who still uses that mechanic ;) Oh, there's evil, but little good in this world. Everyone has a motive. EL/CR balance for the level of the party...yea, that's gone too. Each encounter must be weighed BY THE PLAYERS, NOT THE DM. We lost 10th level PC's to lions in the arena in Age of Worms. Magic items make the character heroic: Yea, this concept is gone too. The whole "magic item shoppe" to placate some material desire by players doesn't exist. It's the characters, not the items..and it's the characters, not their ability scores that make them heroic. Ever wonder why I post all those polls about these things? I test to see what the 'norm' of what everyone here posts, and then attempt to do the opposite. My players have been playing too long to face yet another D&D cliche sacred cow. NOT knowing what to expect is what got us into D&D.... Hmm, other sacred cows...I'll think of more later.. jh .. [/QUOTE]
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