Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How constrained do you feel by D&D "canon"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 3472348" data-attributes="member: 18363"><p>I can run a canon D&D adventure, but it will often be filled with various minor house rules. By minor I mean things such as suggested class and level demographics (most are Experts 3-5 rather than Commoner 1, and the Expert class gets (non combat, non magic) bonus feats at first and every fifth level). I might also use a few rules from the UA, feats, etc from various non-core books (the Complete series - on a case by case basis, various others - and occasionally a third party book).</p><p></p><p>I guess it would work out to about 90-95% core canon. </p><p></p><p>Settings, however, are another matter entirely. I completely ignore suggested cosmologies and come up with my own. If I run a game in a major setting, I consider the campaign setting book the only history book available, ignoring published novels and adventures that I do not have and have not read. Rather like two directors could have (and thus produce) very different versions of Hamlet, so too might I end up using a characterization for a known NPC that differs from what is strictly canon - perhaps a little, perhaps a lot, based on my own views of the being in question. </p><p></p><p>So I suppose you could say that when I run a 'canon' game it tends to be mostly canon in rules and canon in setting on a very much case by case basis. </p><p></p><p></p><p>However, I feel it necessary to point out that most of my games are not 'canon' games (ie: they are not even attempting to be canon, although I run such from time to time when the group may feel interested in such - usually between major adventures / campaigns). Most of them use unique settings, significant numbers of house rules, a completely different magic system (usually EoM,R or EoM,ME or a variant thereof), and various alterations to the creatures (especially undead, constructs, animals, and fae). I also, in most of my games, tend to include third party options that - collectively - tend to really alter the feel of the game. </p><p></p><p>So my typical games are about as non-canon as you can get while still remaining firmly d20 in nature (just not all that much D&D). </p><p></p><p>When I run a 'canon' game it is important to me, but only when I run such a game. Elsewise it is just like so much else of the rules and game setup: suggestions to be considered and used as needed / desired or ignored.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3472348, member: 18363"] I can run a canon D&D adventure, but it will often be filled with various minor house rules. By minor I mean things such as suggested class and level demographics (most are Experts 3-5 rather than Commoner 1, and the Expert class gets (non combat, non magic) bonus feats at first and every fifth level). I might also use a few rules from the UA, feats, etc from various non-core books (the Complete series - on a case by case basis, various others - and occasionally a third party book). I guess it would work out to about 90-95% core canon. Settings, however, are another matter entirely. I completely ignore suggested cosmologies and come up with my own. If I run a game in a major setting, I consider the campaign setting book the only history book available, ignoring published novels and adventures that I do not have and have not read. Rather like two directors could have (and thus produce) very different versions of Hamlet, so too might I end up using a characterization for a known NPC that differs from what is strictly canon - perhaps a little, perhaps a lot, based on my own views of the being in question. So I suppose you could say that when I run a 'canon' game it tends to be mostly canon in rules and canon in setting on a very much case by case basis. However, I feel it necessary to point out that most of my games are not 'canon' games (ie: they are not even attempting to be canon, although I run such from time to time when the group may feel interested in such - usually between major adventures / campaigns). Most of them use unique settings, significant numbers of house rules, a completely different magic system (usually EoM,R or EoM,ME or a variant thereof), and various alterations to the creatures (especially undead, constructs, animals, and fae). I also, in most of my games, tend to include third party options that - collectively - tend to really alter the feel of the game. So my typical games are about as non-canon as you can get while still remaining firmly d20 in nature (just not all that much D&D). When I run a 'canon' game it is important to me, but only when I run such a game. Elsewise it is just like so much else of the rules and game setup: suggestions to be considered and used as needed / desired or ignored. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How constrained do you feel by D&D "canon"
Top