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How constrained do you feel by D&D "canon"
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<blockquote data-quote="Gold Roger" data-source="post: 3473643" data-attributes="member: 33904"><p>I used to feel very constrained by canon. This drove me away from FR and this drove me away from planescape.</p><p></p><p>But on the other hand I feel very compeled by the Core D&D canon. In fact, this is was keeps me from playing other games than D&D as my "standart RPG". It's a rich and very cool history and flavor that reaches back way further than the time I play the game. This is what made me get old modules wherever I could and what recently pulled me back to planescape.</p><p></p><p>Gladly, I've realised one thing: Canon is malleable. Especially the planar canon. Of most pieces of planar canon there are multiple versions in different timelines which have been defined at various times in different ways.</p><p></p><p>One can play a pre reconning game (thus, with the old lineup of the 9 hells) with Forgotten Realms, Greyhawk and Dark Sun as part of the material plain, with quasi-elemental planes, formians but no modrons, post <em>Faction War</em> and <em>Die, Vecna, Die</em> Sigil, that is portrayed as cosmopolitan and archfiends and gods unkillable overpowering.</p><p></p><p>Meanwhile, my planar game is pre faction war and post reconning. I use modern planar fluff, no quasi elemental planes, let my players kill archfiends and Gods from level 15+ (by my definition epic and the peak of mortal power) and construct the planar existance as far more mystical and mythological than standart planescape.</p><p></p><p>And the two of us in the end still use the same canon, we just use it differently.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3473643, member: 33904"] I used to feel very constrained by canon. This drove me away from FR and this drove me away from planescape. But on the other hand I feel very compeled by the Core D&D canon. In fact, this is was keeps me from playing other games than D&D as my "standart RPG". It's a rich and very cool history and flavor that reaches back way further than the time I play the game. This is what made me get old modules wherever I could and what recently pulled me back to planescape. Gladly, I've realised one thing: Canon is malleable. Especially the planar canon. Of most pieces of planar canon there are multiple versions in different timelines which have been defined at various times in different ways. One can play a pre reconning game (thus, with the old lineup of the 9 hells) with Forgotten Realms, Greyhawk and Dark Sun as part of the material plain, with quasi-elemental planes, formians but no modrons, post [I]Faction War[/I] and [I]Die, Vecna, Die[/I] Sigil, that is portrayed as cosmopolitan and archfiends and gods unkillable overpowering. Meanwhile, my planar game is pre faction war and post reconning. I use modern planar fluff, no quasi elemental planes, let my players kill archfiends and Gods from level 15+ (by my definition epic and the peak of mortal power) and construct the planar existance as far more mystical and mythological than standart planescape. And the two of us in the end still use the same canon, we just use it differently. [/QUOTE]
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