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How could 4E be more elegant?
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<blockquote data-quote="Ranger REG" data-source="post: 1970873" data-attributes="member: 533"><p>No professional textbook editor is going to want a job in a game company, unless he is desperate. But even you would not want a game company to hire a desperate editor.</p><p></p><p>As for making 4e elegant, aside from having printed in the year 2010 or later:</p><p></p><p>1. More combat styles for rangers.</p><p>2. More combat feats for fighters that emphasize:</p><p>2a. archery</p><p>2b. melee/blade fighting</p><p>2c. melee/polearm fighting</p><p>2d. unarmed combat</p><p>3. More feat option for monks</p><p>4. Prestige classes added or remove to accomodate two PrC for each core classes (if 11 core classes, then 22 prestige classes). See <em>d20 Modern</em> rulebook in their presentation of advanced classes for the basic hero classes.</p><p>4a. Definitely include cavalier and blackguard for the paladin</p><p>4b. 2 PrCs for the monk</p><p>5. More material for DM on how to create adventures, mainly story-based (which include using flowchart).</p><p>6. Cast magic by [spell] point value which can replenish like you would heal nonlethal damage.</p><p>7. Use <em>d20 Modern</em> massive damage threshold rule.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1970873, member: 533"] No professional textbook editor is going to want a job in a game company, unless he is desperate. But even you would not want a game company to hire a desperate editor. As for making 4e elegant, aside from having printed in the year 2010 or later: 1. More combat styles for rangers. 2. More combat feats for fighters that emphasize: 2a. archery 2b. melee/blade fighting 2c. melee/polearm fighting 2d. unarmed combat 3. More feat option for monks 4. Prestige classes added or remove to accomodate two PrC for each core classes (if 11 core classes, then 22 prestige classes). See [i]d20 Modern[/i] rulebook in their presentation of advanced classes for the basic hero classes. 4a. Definitely include cavalier and blackguard for the paladin 4b. 2 PrCs for the monk 5. More material for DM on how to create adventures, mainly story-based (which include using flowchart). 6. Cast magic by [spell] point value which can replenish like you would heal nonlethal damage. 7. Use [i]d20 Modern[/i] massive damage threshold rule. [/QUOTE]
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How could 4E be more elegant?
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