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How could 4E be more elegant?
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<blockquote data-quote="jmucchiello" data-source="post: 1970961" data-attributes="member: 813"><p>And one of the real complaints about 3e that a new edition should address is creating new characters. Point buy systems like the one you posit are notorious for being slow to create new characters. I find nothing about your system involving minimal energy unless the energy you are saving is that of the person typing up the rules.</p><p></p><p>Minimizing energy is simplifying stacking bonuses. This would be easiest by saying all bonuses are of the same type and thus do not stack. A d20 roll is modified by ranks/BAB/caster level + an appropriate ability modifier + one circumstance bonus (the largest one) + one circumstance penalty (against the largest one) and that's it. So if you are hasted, attacking from higher ground, and weilding a +3 sword, your attack bonus is BAB + Str + 3. The haste and higher ground bonuses are lost to the sword's better bonus.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1970961, member: 813"] And one of the real complaints about 3e that a new edition should address is creating new characters. Point buy systems like the one you posit are notorious for being slow to create new characters. I find nothing about your system involving minimal energy unless the energy you are saving is that of the person typing up the rules. Minimizing energy is simplifying stacking bonuses. This would be easiest by saying all bonuses are of the same type and thus do not stack. A d20 roll is modified by ranks/BAB/caster level + an appropriate ability modifier + one circumstance bonus (the largest one) + one circumstance penalty (against the largest one) and that's it. So if you are hasted, attacking from higher ground, and weilding a +3 sword, your attack bonus is BAB + Str + 3. The haste and higher ground bonuses are lost to the sword's better bonus. [/QUOTE]
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How could 4E be more elegant?
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