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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How could 4E be more elegant?
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<blockquote data-quote="maddman75" data-source="post: 1971525" data-attributes="member: 2673"><p>I put these together because they both remind me of Unisystem. Magic in that system runs off magic points called 'Essence'. Many supernatural attacks drain essence, and even regular stress and trauma can cause essence loss. The class system you're talking about is somewhat similar as well. There are different 'types' instead of classes. They are much more broad. For instance in All Flesh Must Be Eaten there are survivors (cops, swat members, biker gangs, soldiers, etc.), Inspired (casters, can perform several miracles), and Norms (just Joe Average). What you are determines the points for your attributes, then you get so many for Qualities/Drawbacks, which are not unlike feats. After that you spend what's left on Skill Points, and increase them with XP over time.</p><p></p><p></p><p></p><p>Thorvald, Keep Lore named Int, add Perception, and change Cha to Willpower and you have the Unisystem stats.</p><p></p><p>Unisystem is almost eerie. From my own experiences and talking on RPGnet, it somehow makes d20, GURPS, and White Wolf gamers feel right at home. For a d20 player, you have six stats, qualities that are like feats, and skills. Not exactly breaking new ground. GURPS players are used to a point-buy style character creation. And the normal range for both skill and attributes is 1-5, which is the White Wolf Storyteller standard. Maybe it *is* the one true game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 1971525, member: 2673"] I put these together because they both remind me of Unisystem. Magic in that system runs off magic points called 'Essence'. Many supernatural attacks drain essence, and even regular stress and trauma can cause essence loss. The class system you're talking about is somewhat similar as well. There are different 'types' instead of classes. They are much more broad. For instance in All Flesh Must Be Eaten there are survivors (cops, swat members, biker gangs, soldiers, etc.), Inspired (casters, can perform several miracles), and Norms (just Joe Average). What you are determines the points for your attributes, then you get so many for Qualities/Drawbacks, which are not unlike feats. After that you spend what's left on Skill Points, and increase them with XP over time. Thorvald, Keep Lore named Int, add Perception, and change Cha to Willpower and you have the Unisystem stats. Unisystem is almost eerie. From my own experiences and talking on RPGnet, it somehow makes d20, GURPS, and White Wolf gamers feel right at home. For a d20 player, you have six stats, qualities that are like feats, and skills. Not exactly breaking new ground. GURPS players are used to a point-buy style character creation. And the normal range for both skill and attributes is 1-5, which is the White Wolf Storyteller standard. Maybe it *is* the one true game. :p [/QUOTE]
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How could 4E be more elegant?
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