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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How could 4E be more elegant?
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<blockquote data-quote="ptolemy18" data-source="post: 1971751" data-attributes="member: 24970"><p>Mmm... no, sorry. I think the existing core classes are "basic" enough... it can be fun to play an alternative campaign where you start out as a commoner or apprentice or something, but IMHO, for most campaigns, it's just BORING to have to go through some kind of generic "prep" classes before you can get to the classes you *want* to play.</p><p></p><p></p><p></p><p>Personally, I think magic is already too harmonized. There needs to be more weird, game-breaking, unbalanced spells. (Tongue *slightly* in cheek... just *slightly*. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) Long live 4.0 Polymorph Other! So what if it's a 4th-level insta-kill instead of a 5th-level insta-kill... they can still attempt to hop/fly/crawl away...</p><p></p><p></p><p></p><p>That would be cool. I like lower-magic settings myself.</p><p></p><p></p><p></p><p>I agree. Unfortunately, it seems that Wizards is committed to going in that direction. Personally, I thought 3.0 was almost perfect, but 3.5 was too obviously miniatures-driven. I'm worried they'll somehow make it even more miniatures-y than it already is.... ("Hey, no fair! You can't have a red dragon show up in your campaign unless you own the red dragon miniature! It says so in the rules!")</p><p></p><p></p><p></p><p>If you're talking about having two rolls, an attack roll and a defense roll... no offense, but how can anyone play like this? :/ I know other people who use this variant, but that extra die roll just slows down combat so much, and it doesn't really add anything except additional randomness... we tried it in our campaign for one session and then gave it up.</p><p></p><p></p><p></p><p>This is a good suggestion purely to save space. But like with spells, it's the weird, "flavor" magic items that are the GOOD ones. The game HAS to keep these quirky elements, or you may as well be playing an online RPG. (Heck... some people buy supplements just for lists of weird magic items... I very much dug ANCESTRAL VAULT...) Too much game balance can be a bad thing too.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 1971751, member: 24970"] Mmm... no, sorry. I think the existing core classes are "basic" enough... it can be fun to play an alternative campaign where you start out as a commoner or apprentice or something, but IMHO, for most campaigns, it's just BORING to have to go through some kind of generic "prep" classes before you can get to the classes you *want* to play. Personally, I think magic is already too harmonized. There needs to be more weird, game-breaking, unbalanced spells. (Tongue *slightly* in cheek... just *slightly*. ;) ) Long live 4.0 Polymorph Other! So what if it's a 4th-level insta-kill instead of a 5th-level insta-kill... they can still attempt to hop/fly/crawl away... That would be cool. I like lower-magic settings myself. I agree. Unfortunately, it seems that Wizards is committed to going in that direction. Personally, I thought 3.0 was almost perfect, but 3.5 was too obviously miniatures-driven. I'm worried they'll somehow make it even more miniatures-y than it already is.... ("Hey, no fair! You can't have a red dragon show up in your campaign unless you own the red dragon miniature! It says so in the rules!") If you're talking about having two rolls, an attack roll and a defense roll... no offense, but how can anyone play like this? :/ I know other people who use this variant, but that extra die roll just slows down combat so much, and it doesn't really add anything except additional randomness... we tried it in our campaign for one session and then gave it up. This is a good suggestion purely to save space. But like with spells, it's the weird, "flavor" magic items that are the GOOD ones. The game HAS to keep these quirky elements, or you may as well be playing an online RPG. (Heck... some people buy supplements just for lists of weird magic items... I very much dug ANCESTRAL VAULT...) Too much game balance can be a bad thing too. Jason [/QUOTE]
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How could 4E be more elegant?
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