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How could 4E be more elegant?
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<blockquote data-quote="DMScott" data-source="post: 1972436" data-attributes="member: 11734"><p>Not necessarily. Streamlining should generally aim at making play faster and more fun; that often involves reducing die rolls, but not always. For example, my suggested streamline is to get rid of the mini-based combat where the minutiae of tactical positioning is relatively important; not a single die roll is removed by doing so, but I think it'd speed up play and allow time to be spent on the fun stuff.</p><p></p><p></p><p></p><p>Well, that's not too bad - three pages in before the "if you want X, play Y" dismissals started. Much better than normal for an ENBoard thread.</p><p></p><p></p><p></p><p>Or you change the operation of one or the other, so you only need one spell. Preferably an already existing one - there are several candidates in the 3.5 PHB. And suddenly it's much cleaner.</p><p></p><p></p><p></p><p>If we take LOTR as a model, a good mix for a new DM could be something like a couple of evil humanoid types, one big monstrous humanoid, 2-3 types of undead, and 2-5 scary nonhumanoids should probably do it, given that they can all have classes and levels. And at least one dragon, of course - can't sell a game called "Dungeons and Dragons" without having a dragon in there somewhere. Then include stats as necessary for the summoning spells. Ideally, the monster list would be doable in under 40 pages or so. That leaves plenty for supplementary monster books, but a new DM would get what they needed in one book.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1972436, member: 11734"] Not necessarily. Streamlining should generally aim at making play faster and more fun; that often involves reducing die rolls, but not always. For example, my suggested streamline is to get rid of the mini-based combat where the minutiae of tactical positioning is relatively important; not a single die roll is removed by doing so, but I think it'd speed up play and allow time to be spent on the fun stuff. Well, that's not too bad - three pages in before the "if you want X, play Y" dismissals started. Much better than normal for an ENBoard thread. Or you change the operation of one or the other, so you only need one spell. Preferably an already existing one - there are several candidates in the 3.5 PHB. And suddenly it's much cleaner. If we take LOTR as a model, a good mix for a new DM could be something like a couple of evil humanoid types, one big monstrous humanoid, 2-3 types of undead, and 2-5 scary nonhumanoids should probably do it, given that they can all have classes and levels. And at least one dragon, of course - can't sell a game called "Dungeons and Dragons" without having a dragon in there somewhere. Then include stats as necessary for the summoning spells. Ideally, the monster list would be doable in under 40 pages or so. That leaves plenty for supplementary monster books, but a new DM would get what they needed in one book. [/QUOTE]
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