Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How could 4E be more elegant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ron" data-source="post: 1990055" data-attributes="member: 1020"><p>I would like to see the skill system redone from the scracth. The old AD&D skill system lacked granularity and it was a mechanic in its own. However, considering that 1st edition AD&D was very close to its wargamming roots, it was serviceable. The current edition introduced a much more complex skill system that, althought it complains to the general d20 mechanic, it is too clumsy to my taste. The great advantage of playing a class/level game is the quick creation of PCs and NPCs. OD&D and AD&D were great in this aspect, but d20 is not, mainly because of the complicated skill system. There are too many skills (many good sugestion to lump a few of them were posted in this thread), there is synergy among them and they are not very functional. See how disparate are some of the DCs. Does anybody agree with the DMG about how hard should be open a medieval lock? Worse, they don't scalete well in higher levels.</p><p></p><p>I would try using a smaller sets of skills, which limited ranks available. Pramas designed the 2nd edition of Warhammer Fantasy Roleplaying to accomodate three levels. I would have more, perhaps ten. This, of course, would require to change the amount of skill points available at each level. But it wouldn't be hard to implement.</p></blockquote><p></p>
[QUOTE="Ron, post: 1990055, member: 1020"] I would like to see the skill system redone from the scracth. The old AD&D skill system lacked granularity and it was a mechanic in its own. However, considering that 1st edition AD&D was very close to its wargamming roots, it was serviceable. The current edition introduced a much more complex skill system that, althought it complains to the general d20 mechanic, it is too clumsy to my taste. The great advantage of playing a class/level game is the quick creation of PCs and NPCs. OD&D and AD&D were great in this aspect, but d20 is not, mainly because of the complicated skill system. There are too many skills (many good sugestion to lump a few of them were posted in this thread), there is synergy among them and they are not very functional. See how disparate are some of the DCs. Does anybody agree with the DMG about how hard should be open a medieval lock? Worse, they don't scalete well in higher levels. I would try using a smaller sets of skills, which limited ranks available. Pramas designed the 2nd edition of Warhammer Fantasy Roleplaying to accomodate three levels. I would have more, perhaps ten. This, of course, would require to change the amount of skill points available at each level. But it wouldn't be hard to implement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How could 4E be more elegant?
Top