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How could 4E be more elegant?
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<blockquote data-quote="woodelf" data-source="post: 1990708" data-attributes="member: 10201"><p>That's certainly an elegant change...except all the other changes needed to accomodate it might be a problem. Frex, if tripping remains an attack roll, it'll rapidly become impossible to resist it. And if tripping is something else, then you've got two different attacks that use different mechanics. And so on. The upside of saves is they provide resistance rolls that scale at the same rate as everything else, while abilities don't scale perceptably. Though, of course, that could be changed, too.</p><p></p><p></p><p>I've always thought caster level should figure into that somewhere, rather than spell level. Half caster level would (1) scale at about the same rate as the current DCs and (2) match most other class abilities that have saves to avoid them. It just seems to me that a 1st-level spell from an archmage should be harder to resist than one from an apprentice. I suspect that a 9th level spell should *also* be harder to resist than a 1st-level spell, but it starts to get tricky--either the math gets wonky, or the DCs become too big. You'd really need something like how old magic resistance worked, with an assumed baseline of 10th-level caster, or something, and scale it for both caster level and spell level.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1990708, member: 10201"] That's certainly an elegant change...except all the other changes needed to accomodate it might be a problem. Frex, if tripping remains an attack roll, it'll rapidly become impossible to resist it. And if tripping is something else, then you've got two different attacks that use different mechanics. And so on. The upside of saves is they provide resistance rolls that scale at the same rate as everything else, while abilities don't scale perceptably. Though, of course, that could be changed, too. I've always thought caster level should figure into that somewhere, rather than spell level. Half caster level would (1) scale at about the same rate as the current DCs and (2) match most other class abilities that have saves to avoid them. It just seems to me that a 1st-level spell from an archmage should be harder to resist than one from an apprentice. I suspect that a 9th level spell should *also* be harder to resist than a 1st-level spell, but it starts to get tricky--either the math gets wonky, or the DCs become too big. You'd really need something like how old magic resistance worked, with an assumed baseline of 10th-level caster, or something, and scale it for both caster level and spell level. [/QUOTE]
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