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How could 4E be more elegant?
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<blockquote data-quote="RangerWickett" data-source="post: 1991087" data-attributes="member: 63"><p><strong>Skills.</strong> Thirteen skills. All of the skills will have meaningful uses in a game, so with a good Craft check you can create a weapon, a trap, etc.</p><p></p><p>Acrobatics</p><p>Arcane Lore</p><p>Craft</p><p>Disable</p><p>Handle Animal</p><p>Heal</p><p>Influence</p><p>Legend Lore</p><p>Merchantry</p><p>Monster Lore</p><p>Nature Lore</p><p>Sneak</p><p>Spot</p><p></p><p> </p><p><strong>Combat and Magic.</strong> Combat and magic could also be skill-based. However, there needs to be a balance that makes it just as viable to put skill points in Craft or Heal as it would be to put skill points in Melee Combat or Attack spells.</p><p></p><p>One option would be to tie magic into the same skills that cover mundane actions. Magical healing would be available to anyone with spellcaster levels, and your healing powers would depend on your Heal skill. </p><p></p><p>Acrobatics = Movement spells</p><p>Arcane Lore = Metamagic and counterspells</p><p>Craft = Creation spells</p><p>Disable = ?</p><p>Handle Animal = Summon spells?</p><p>Heal = Healing spells</p><p>Influence = Charm and Compel spells</p><p>Legend Lore = Divination?</p><p>Merchantry = ?</p><p>Monster Lore = Summon spells?</p><p>Nature Lore = ?</p><p>Sneak = Illusions</p><p>Spot = Divination?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1991087, member: 63"] [b]Skills.[/b] Thirteen skills. All of the skills will have meaningful uses in a game, so with a good Craft check you can create a weapon, a trap, etc. Acrobatics Arcane Lore Craft Disable Handle Animal Heal Influence Legend Lore Merchantry Monster Lore Nature Lore Sneak Spot [b]Combat and Magic.[/b] Combat and magic could also be skill-based. However, there needs to be a balance that makes it just as viable to put skill points in Craft or Heal as it would be to put skill points in Melee Combat or Attack spells. One option would be to tie magic into the same skills that cover mundane actions. Magical healing would be available to anyone with spellcaster levels, and your healing powers would depend on your Heal skill. Acrobatics = Movement spells Arcane Lore = Metamagic and counterspells Craft = Creation spells Disable = ? Handle Animal = Summon spells? Heal = Healing spells Influence = Charm and Compel spells Legend Lore = Divination? Merchantry = ? Monster Lore = Summon spells? Nature Lore = ? Sneak = Illusions Spot = Divination? [/QUOTE]
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