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How could 4E be more elegant?
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<blockquote data-quote="reanjr" data-source="post: 1991093" data-attributes="member: 20740"><p>Since HP is already an abstraction in the extreme, I say make it even more abstract and start using it for other things. Fatigue and Exhaustion could both cost HP. Rage might drain an HP per round. You could expend them for great feats of endurance.</p><p></p><p>As for spell DCs, I think 10 + 1/2 caster level + Mod is the way to go. A 9th level spell shouldn't be hard to resist because it's a 9th level spell, but because it's cast by a 17th level wizard. If you want differences in spell DCs, you can always apply them at the spell level. For spells that are devastating (finger of death), you could give them a -5 DC mod, while spells than never seem to work often enough to be useful or those that should work against all but the most defended of foes, you can grant a +5 DC mod. These should be kept sparingly for simplicity's sake (I think 3e core rules only has 4 such spells).</p></blockquote><p></p>
[QUOTE="reanjr, post: 1991093, member: 20740"] Since HP is already an abstraction in the extreme, I say make it even more abstract and start using it for other things. Fatigue and Exhaustion could both cost HP. Rage might drain an HP per round. You could expend them for great feats of endurance. As for spell DCs, I think 10 + 1/2 caster level + Mod is the way to go. A 9th level spell shouldn't be hard to resist because it's a 9th level spell, but because it's cast by a 17th level wizard. If you want differences in spell DCs, you can always apply them at the spell level. For spells that are devastating (finger of death), you could give them a -5 DC mod, while spells than never seem to work often enough to be useful or those that should work against all but the most defended of foes, you can grant a +5 DC mod. These should be kept sparingly for simplicity's sake (I think 3e core rules only has 4 such spells). [/QUOTE]
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How could 4E be more elegant?
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