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How could a vampire fake his own death?
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<blockquote data-quote="FoxWander" data-source="post: 1107555" data-attributes="member: 1356"><p>Wow! Again- lots of cool info. Let's see...</p><p>Thanks!! Is that something you just knew (judging from your profile pic) or did you look it up somewhere? And if you looked it up, please tell me where. I spent over an hour trolling the net trying to find out that bit of info and never did. We were wondering because we wanted to know how much, quantity wise, was one point of cow's blood. And if a cow has 32 gallons. ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ) that would mean over 6 gallons per point!! Youch. A little to much to conveniently store in the fridge. Of course that's way to much to physically drink period. Chances are White Wolf didn't have that factoid when they were assigning blood points. They just had to make everything less appealing than human blood. So we could probably just stick with our house rule based off humans having 5-6 quarts of blood and say cow/pig blood is 1 point per quart, since it's half as "nourishing".</p><p></p><p>Thanks WayneLigon and clark411 for the advice about the game itself, but I guess I could have explained that I know the game quite well (been playing it off and on since just after it came out, and being ST most of that.) Most of my newbie-ish type questions were aimed at more 'real world' concerns in that setting. If that makes any sense. We're trying to play it without dealing so much with the clans and Camirilla vs. Sabbat stuff and more wondering about the "what would <em>YOU</em> do" aspect. How would you deal with it? I guess we're working up to all the angst and morose gothness that WW tries to pound into your head that Vampire is supposed to be all about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> That said, here are some specifics on the "game aspects" of it.</p><p></p><p>We statted ourselves out using the rules for Mortals, using a mix of honest self-analysis and equally honest opinions of each others capabilities. We tried not to worry about the primary, secondary, tertiary bit, and just put dots were it seemed appropiate- but it actually turned out that we conformed to the rules pretty well. We know more skills than are actually on a WW character sheet, but we just stuck with those. Even then that's where most of our freebie points went. Though all of us had some left over. We decided to hold those for vamp stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>To "vamp ourselves" we just applied the point differences to attributes and abilities. For clan, we figured that since we don't know our sire then we're Caitiff. So for Disciplines, and this bit was interesting, we based them on what our views of what "real life" vampires would be like. Take everything you've read or seen in movies and tv, throw out the stuff that seems like bs and keep what fits your idea of what vampires "really are." And then we tried to fit that into Vtm disciplines, merits and flaws. So the result is none of us are alike, which is as it should be. I based my idea on a mix of Daracula, Lestat, Lost Boys and Forever Knight. My "clan disciplines" are Auspex, Protean and a home-brew one dealing with motion and flight called Motus. And then I spent freebie points to get Domination as well. None of us could narrow done a vampire concept that only had 3 disciplines. There's too much that just seems to be the core vampire stuff. And this was without throwing Potence, Fortitude and Celerity into it- cause every pop culture vampire would have some level of those as well. But we figure since even ghouls can learn the "physical" disciplines without "training", that all of those are "clan disciplines" by default. Then there's a mix of merits and flaws to complete our "clan"- I took Acute vison and Prey Exclusion-children. My friend took Acute vision as well, and Cast no reflection. The other one took no mertis OR flaws. All told its been pretty interesting.</p><p></p><p>But really we're trying to stay away from the rules side of it. One, it's just weird and very geeky to <u>play</u> yourself as a character. (though it is a fun fantasy) And two, focusing too much on the game side detracts from the original idea of dealing with "actual vampirism". So that's where the newbie questions about coffins and such come in. I mean, us as "characters" wouldn't <em>know</em> we were in a "game". So we'd have to figure this stuff out on or own. What other mundane aspects of being undead should we consider?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 1107555, member: 1356"] Wow! Again- lots of cool info. Let's see... Thanks!! Is that something you just knew (judging from your profile pic) or did you look it up somewhere? And if you looked it up, please tell me where. I spent over an hour trolling the net trying to find out that bit of info and never did. We were wondering because we wanted to know how much, quantity wise, was one point of cow's blood. And if a cow has 32 gallons. ( :eek: ) that would mean over 6 gallons per point!! Youch. A little to much to conveniently store in the fridge. Of course that's way to much to physically drink period. Chances are White Wolf didn't have that factoid when they were assigning blood points. They just had to make everything less appealing than human blood. So we could probably just stick with our house rule based off humans having 5-6 quarts of blood and say cow/pig blood is 1 point per quart, since it's half as "nourishing". Thanks WayneLigon and clark411 for the advice about the game itself, but I guess I could have explained that I know the game quite well (been playing it off and on since just after it came out, and being ST most of that.) Most of my newbie-ish type questions were aimed at more 'real world' concerns in that setting. If that makes any sense. We're trying to play it without dealing so much with the clans and Camirilla vs. Sabbat stuff and more wondering about the "what would [i]YOU[/i] do" aspect. How would you deal with it? I guess we're working up to all the angst and morose gothness that WW tries to pound into your head that Vampire is supposed to be all about. :p That said, here are some specifics on the "game aspects" of it. We statted ourselves out using the rules for Mortals, using a mix of honest self-analysis and equally honest opinions of each others capabilities. We tried not to worry about the primary, secondary, tertiary bit, and just put dots were it seemed appropiate- but it actually turned out that we conformed to the rules pretty well. We know more skills than are actually on a WW character sheet, but we just stuck with those. Even then that's where most of our freebie points went. Though all of us had some left over. We decided to hold those for vamp stuff. ;) To "vamp ourselves" we just applied the point differences to attributes and abilities. For clan, we figured that since we don't know our sire then we're Caitiff. So for Disciplines, and this bit was interesting, we based them on what our views of what "real life" vampires would be like. Take everything you've read or seen in movies and tv, throw out the stuff that seems like bs and keep what fits your idea of what vampires "really are." And then we tried to fit that into Vtm disciplines, merits and flaws. So the result is none of us are alike, which is as it should be. I based my idea on a mix of Daracula, Lestat, Lost Boys and Forever Knight. My "clan disciplines" are Auspex, Protean and a home-brew one dealing with motion and flight called Motus. And then I spent freebie points to get Domination as well. None of us could narrow done a vampire concept that only had 3 disciplines. There's too much that just seems to be the core vampire stuff. And this was without throwing Potence, Fortitude and Celerity into it- cause every pop culture vampire would have some level of those as well. But we figure since even ghouls can learn the "physical" disciplines without "training", that all of those are "clan disciplines" by default. Then there's a mix of merits and flaws to complete our "clan"- I took Acute vison and Prey Exclusion-children. My friend took Acute vision as well, and Cast no reflection. The other one took no mertis OR flaws. All told its been pretty interesting. But really we're trying to stay away from the rules side of it. One, it's just weird and very geeky to [u]play[/u] yourself as a character. (though it is a fun fantasy) And two, focusing too much on the game side detracts from the original idea of dealing with "actual vampirism". So that's where the newbie questions about coffins and such come in. I mean, us as "characters" wouldn't [i]know[/i] we were in a "game". So we'd have to figure this stuff out on or own. What other mundane aspects of being undead should we consider? [/QUOTE]
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