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How could I use improvised weapons
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<blockquote data-quote="Eric Finley" data-source="post: 4875784" data-attributes="member: 83401"><p>Hm - personally, I would talk to my DM about this as a reskin job rather than an actual use of the improvised weapons rules in the PHB. The loss of the proficiency bonus is going to suck very hard.</p><p></p><p>Or ask your DM to give you "Weapon proficiency: Improvised Weapons" which either gives +3 prof. to the small ones and +2 to the big ones, or a blanket +2 proficiency with all improvised weapons.</p><p></p><p>If you're reskinning, personally I'd reskin a Dynamic Weapon into "found weapon of the instant" with its bonuses being (skinned as) inherent to you and your skill instead of inherent to the weapon.</p><p></p><p>Try it like this: Pick a few of your player-favorite weapons from the list of what your character is proficient in, and put the stats from each one on the front of a small (1" or so) cardstock chit. [For proficiency bonus I suggest doing up your power cards assuming a +2 bonus and then put "Accurate" on any stat chit whose prof. bonus is +3. IMO this is how they should have done it in the first place.] On the backs of the chits, organize them into rough categories (light thrown, heavy thrown, 1H melee, 2H melee comes to mind) with an amusing icon (e.g. flung mug, flung turkey, broken bottle, and barstool respectively). When it comes time to attack, describe the IC action and the object being grabbed, and flip a chit of the appropriate type. That's your keywords and damage die for this attack. As a minor action let yourself do the "bleah, no, this won't work, let's try something else" and draw again before you attack.</p><p></p><p>Done like that, I think personally I'd go for a mixed ranger build, so that you can make good use of each of those weapon categories. Maybe a beastmaster with the "beast companion" as a drunk goblin sidekick, depending on comedy level of the campaign - that way you'll have powers which will reward any type of weapon including 2H ones. (A 2H-weapon-and-goblin-sidekick "knock prone" really oughta be an encounter power for this build if you can find one.) </p><p></p><p>Bard or Artificer would both also give you some flavorful and interesting options which would thrive on pretty much any weapon type (artificer makes me think of Rubin from William Gibson's short story "The Winter Market" IIRC).</p><p></p><p>Alternately, you could try a hybrid fighter|rogue or barbarian|rogue to get you the same kind of useful power-mix. Warlord would also work, with the occasional heavy thrown weapon power there and lots of effects which give you lots of leeway to describe how that happened (Opening Shove and so forth). Or maybe a heavily reskinned Avenger with Power of Skill. "Everything my god has to say to you... can be said with this barstool."</p><p></p><p>As for feats... Net Training. Dirty Fighting, for pure style win (and other surprise-round boosters if you want to actually make it work for you). If martial, one of the fighting-style feats which lets you (e.g.) turn a Sneak Attack die into a penalty to the foe's attacks, or what have you - something you can use with at least one of your at-wills to mix it up and have it do different things in different situations. Ruthless Ruffian would be cool if you're part rogue. Battle Awareness. Maybe Power Attack, again so that you can mix and match different stat combos to different situations.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4875784, member: 83401"] Hm - personally, I would talk to my DM about this as a reskin job rather than an actual use of the improvised weapons rules in the PHB. The loss of the proficiency bonus is going to suck very hard. Or ask your DM to give you "Weapon proficiency: Improvised Weapons" which either gives +3 prof. to the small ones and +2 to the big ones, or a blanket +2 proficiency with all improvised weapons. If you're reskinning, personally I'd reskin a Dynamic Weapon into "found weapon of the instant" with its bonuses being (skinned as) inherent to you and your skill instead of inherent to the weapon. Try it like this: Pick a few of your player-favorite weapons from the list of what your character is proficient in, and put the stats from each one on the front of a small (1" or so) cardstock chit. [For proficiency bonus I suggest doing up your power cards assuming a +2 bonus and then put "Accurate" on any stat chit whose prof. bonus is +3. IMO this is how they should have done it in the first place.] On the backs of the chits, organize them into rough categories (light thrown, heavy thrown, 1H melee, 2H melee comes to mind) with an amusing icon (e.g. flung mug, flung turkey, broken bottle, and barstool respectively). When it comes time to attack, describe the IC action and the object being grabbed, and flip a chit of the appropriate type. That's your keywords and damage die for this attack. As a minor action let yourself do the "bleah, no, this won't work, let's try something else" and draw again before you attack. Done like that, I think personally I'd go for a mixed ranger build, so that you can make good use of each of those weapon categories. Maybe a beastmaster with the "beast companion" as a drunk goblin sidekick, depending on comedy level of the campaign - that way you'll have powers which will reward any type of weapon including 2H ones. (A 2H-weapon-and-goblin-sidekick "knock prone" really oughta be an encounter power for this build if you can find one.) Bard or Artificer would both also give you some flavorful and interesting options which would thrive on pretty much any weapon type (artificer makes me think of Rubin from William Gibson's short story "The Winter Market" IIRC). Alternately, you could try a hybrid fighter|rogue or barbarian|rogue to get you the same kind of useful power-mix. Warlord would also work, with the occasional heavy thrown weapon power there and lots of effects which give you lots of leeway to describe how that happened (Opening Shove and so forth). Or maybe a heavily reskinned Avenger with Power of Skill. "Everything my god has to say to you... can be said with this barstool." As for feats... Net Training. Dirty Fighting, for pure style win (and other surprise-round boosters if you want to actually make it work for you). If martial, one of the fighting-style feats which lets you (e.g.) turn a Sneak Attack die into a penalty to the foe's attacks, or what have you - something you can use with at least one of your at-wills to mix it up and have it do different things in different situations. Ruthless Ruffian would be cool if you're part rogue. Battle Awareness. Maybe Power Attack, again so that you can mix and match different stat combos to different situations. [/QUOTE]
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