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How could Kobolds defend their lair? Part 3 of game session posted.
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<blockquote data-quote="The Freak" data-source="post: 1212768" data-attributes="member: 15167"><p>The backstory: I recently joined a high-level campaign. Unfortunately, I only got to play a few weeks before the DM said he was suffering with burnout, and said the campaign would have to take a break. I offered to DM in his place. Same characters, same level. That was a BAAAAD decision. </p><p></p><p>I tried to create challenging encounters for them, but they beat them easily. I created mysteries, but they went detect evil-kill the evils. I tried hitting them with NPCs five levels above them, but due to my lack of knowledge of high level tactics, they died.</p><p></p><p>After whacking down my encounters with impunity, I decided to “let them do what they will”. Debate followed this announcement, until they reached a decision to kill the kobolds living in the caves. Now, the players (no doubt thinking that this would be a cakewalk) decided to march right up to the front of the caves and step in.</p><p></p><p>That’s where we ended.</p><p></p><p>We use 3.0 rules.</p><p></p><p>So please, please help me teach these players a lesson about scouting, and not underestimating their enemies.</p><p></p><p>We use 3.0 rules.</p><p></p><p>The PCs are</p><p></p><p>Djora Kelrath- 10th level cleric of Pelor, and healing machine extraordinaire. </p><p></p><p>Neek Kib- 11th level rouge. (a.k.a. sneak attack machine.)</p><p></p><p>Hulk- 10th level half orc barbarian. Or, “I do 89 points. Is it dead?”</p><p></p><p>So what can I do to embaress this group? (I wouldn't be crushed if one died, either.)</p></blockquote><p></p>
[QUOTE="The Freak, post: 1212768, member: 15167"] The backstory: I recently joined a high-level campaign. Unfortunately, I only got to play a few weeks before the DM said he was suffering with burnout, and said the campaign would have to take a break. I offered to DM in his place. Same characters, same level. That was a BAAAAD decision. I tried to create challenging encounters for them, but they beat them easily. I created mysteries, but they went detect evil-kill the evils. I tried hitting them with NPCs five levels above them, but due to my lack of knowledge of high level tactics, they died. After whacking down my encounters with impunity, I decided to “let them do what they will”. Debate followed this announcement, until they reached a decision to kill the kobolds living in the caves. Now, the players (no doubt thinking that this would be a cakewalk) decided to march right up to the front of the caves and step in. That’s where we ended. We use 3.0 rules. So please, please help me teach these players a lesson about scouting, and not underestimating their enemies. We use 3.0 rules. The PCs are Djora Kelrath- 10th level cleric of Pelor, and healing machine extraordinaire. Neek Kib- 11th level rouge. (a.k.a. sneak attack machine.) Hulk- 10th level half orc barbarian. Or, “I do 89 points. Is it dead?” So what can I do to embaress this group? (I wouldn't be crushed if one died, either.) [/QUOTE]
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