Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How could Kobolds defend their lair? Part 3 of game session posted.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 1212799" data-attributes="member: 2"><p>Heh, heh. This will be fun.</p><p></p><p>By the way, before we get to the kobolds - throw another mystery at them when they're all done with the kobold adventure. When the PCs detect evil and kill the evil, (a) the evil person has nothing to do with the mystery, and (b) he/she was the son/daughter of the local Lord or the most popular person in town. Since the group is so tough, just make most of the bad guys 1st lvl NPC classes, and let politics be the <em>real</em> villain!</p><p></p><p>As for the kobolds:</p><p></p><p>1. Too many templates are silly. Kill them with normal kobolds for extra embarrassment.</p><p></p><p>2. The caves are pitch black. Take advantage of that; darkvision ends at 60', and bending passages do a wonderful job of restricting vision. Remember that the rogue can't sneak attack in concealment, and darkness grants concealment! Alternatively, the kobolds might fight in smoke or mist with 5' worth of vision and 20% concealment, using their keen sense of smell to seek out targets.</p><p></p><p>3. Separate the party. A wall will roll down separating the first or last person in the group. Then that person gets swarmed.</p><p></p><p>4. Kobolds use poison; let's say they distill it out of the giant centipedes or carrion crawlers that they raise. When every arrow is poisoned, the group will quickly be taking strength damage and/or be paralyzed. Give them diseases for extra fun, by having every arrow dipped in excrement, too.</p><p></p><p>5. As Aeloius said, kobolds live in small tunnels. Medium creatures will get -2 to hit, minimum, and the barbarian can't swing that greataxe. If the kobolds have a captive carrion crawler that they brew poison from, they may have a tunnel with some holes in the top - just big enough for carrion crawler tentacles to squirm down and touch the people crawling below it.</p><p></p><p>6. Kobolds are reptilian, and may very well keep pet lightning lizards. These lizards may very well attack from behind in narrow passages.</p><p></p><p>7. The kobolds would likely have a largish passage that they lure invaders up. Then the kobolds duck out tiny holes (a squeeze even for them), while other kobolds collapse the entry to that tunnel. With the heroes bottled up, sending poisonous smoke through those small holes might be very effective.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1212799, member: 2"] Heh, heh. This will be fun. By the way, before we get to the kobolds - throw another mystery at them when they're all done with the kobold adventure. When the PCs detect evil and kill the evil, (a) the evil person has nothing to do with the mystery, and (b) he/she was the son/daughter of the local Lord or the most popular person in town. Since the group is so tough, just make most of the bad guys 1st lvl NPC classes, and let politics be the [i]real[/i] villain! As for the kobolds: 1. Too many templates are silly. Kill them with normal kobolds for extra embarrassment. 2. The caves are pitch black. Take advantage of that; darkvision ends at 60', and bending passages do a wonderful job of restricting vision. Remember that the rogue can't sneak attack in concealment, and darkness grants concealment! Alternatively, the kobolds might fight in smoke or mist with 5' worth of vision and 20% concealment, using their keen sense of smell to seek out targets. 3. Separate the party. A wall will roll down separating the first or last person in the group. Then that person gets swarmed. 4. Kobolds use poison; let's say they distill it out of the giant centipedes or carrion crawlers that they raise. When every arrow is poisoned, the group will quickly be taking strength damage and/or be paralyzed. Give them diseases for extra fun, by having every arrow dipped in excrement, too. 5. As Aeloius said, kobolds live in small tunnels. Medium creatures will get -2 to hit, minimum, and the barbarian can't swing that greataxe. If the kobolds have a captive carrion crawler that they brew poison from, they may have a tunnel with some holes in the top - just big enough for carrion crawler tentacles to squirm down and touch the people crawling below it. 6. Kobolds are reptilian, and may very well keep pet lightning lizards. These lizards may very well attack from behind in narrow passages. 7. The kobolds would likely have a largish passage that they lure invaders up. Then the kobolds duck out tiny holes (a squeeze even for them), while other kobolds collapse the entry to that tunnel. With the heroes bottled up, sending poisonous smoke through those small holes might be very effective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How could Kobolds defend their lair? Part 3 of game session posted.
Top