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How could Kobolds defend their lair? Part 3 of game session posted.
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<blockquote data-quote="Carnifex" data-source="post: 1213067" data-attributes="member: 227"><p>Here's an idea from my Acrozatarim game. Admittedly my game has soem steam tech that is not standard for D&D games, but I figured that the inventive kobolds, good as they are with traps, are probably a dab hand with mechanical things and so giving them some crude steamworks wasn't outta line.</p><p></p><p>The kobolds have made themselves a very crude drilling machine, basically a big boring drill that chews through rock at a good speed, powered by an oil-burning steam engine, mounted in a metal, wheeled framework that is piloted and manned by a handful of kobold sorcerer-engineers. When under attack, they use it to completely remap their own lair; drilling new tunnels aroudn the place to confuse attackers and to give their warriors new places to attack from and flee too. So the party wander down a long tunnel, having cleared some rooms and thinking they've thus made a safe zone behind them, only for the drill to make a new tunnel for a surprise attack for kobold rogues from behind. The machine itself can be used as an actual weapon in dire need, ramming the massive drill into an unfortunate player <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 1213067, member: 227"] Here's an idea from my Acrozatarim game. Admittedly my game has soem steam tech that is not standard for D&D games, but I figured that the inventive kobolds, good as they are with traps, are probably a dab hand with mechanical things and so giving them some crude steamworks wasn't outta line. The kobolds have made themselves a very crude drilling machine, basically a big boring drill that chews through rock at a good speed, powered by an oil-burning steam engine, mounted in a metal, wheeled framework that is piloted and manned by a handful of kobold sorcerer-engineers. When under attack, they use it to completely remap their own lair; drilling new tunnels aroudn the place to confuse attackers and to give their warriors new places to attack from and flee too. So the party wander down a long tunnel, having cleared some rooms and thinking they've thus made a safe zone behind them, only for the drill to make a new tunnel for a surprise attack for kobold rogues from behind. The machine itself can be used as an actual weapon in dire need, ramming the massive drill into an unfortunate player :D [/QUOTE]
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How could Kobolds defend their lair? Part 3 of game session posted.
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