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How could Kobolds defend their lair? Part 3 of game session posted.
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<blockquote data-quote="shilsen" data-source="post: 1213292" data-attributes="member: 198"><p>Coincidentally, the PCs in my game last weekend ran into a kobold lair. The PCs were four 5th lvl characters and the druid's (wolf) animal companion. By the time they got through one EL 5 and one EL 6 encounter, one PC was at -6, one was at 2 hp, the other two were wounded, and the wolf was dead. </p><p></p><p>Some salient features:</p><p></p><p>A simple horizontal wire at 5 ft height. Didn't affect the kobolds or the dwarf scouting the area. When the PCs came charging in, the human fighter/rogue almost decapitated himself on it.</p><p></p><p>A pair of 4 ft high stone walls with kobold archers behind them. In front of one wall was a concealed pit trap, 20 ft deep, with a bunch of sharpened stakes at the bottom. The wall was also constructed of two rows of piled up rocks, with the first set designed to slide into the pit if someone fell into it. The wolf charged and tried to hurdle the wall, and ended up at the bottom of the pit, dead.</p><p></p><p>Alchemist's fire. Touch AC usually only gets so high.</p><p></p><p>Grapple checks. Even with the size penalty, with a bunch of kobolds on each PC, you're going to have a few high rolls.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1213292, member: 198"] Coincidentally, the PCs in my game last weekend ran into a kobold lair. The PCs were four 5th lvl characters and the druid's (wolf) animal companion. By the time they got through one EL 5 and one EL 6 encounter, one PC was at -6, one was at 2 hp, the other two were wounded, and the wolf was dead. Some salient features: A simple horizontal wire at 5 ft height. Didn't affect the kobolds or the dwarf scouting the area. When the PCs came charging in, the human fighter/rogue almost decapitated himself on it. A pair of 4 ft high stone walls with kobold archers behind them. In front of one wall was a concealed pit trap, 20 ft deep, with a bunch of sharpened stakes at the bottom. The wall was also constructed of two rows of piled up rocks, with the first set designed to slide into the pit if someone fell into it. The wolf charged and tried to hurdle the wall, and ended up at the bottom of the pit, dead. Alchemist's fire. Touch AC usually only gets so high. Grapple checks. Even with the size penalty, with a bunch of kobolds on each PC, you're going to have a few high rolls. [/QUOTE]
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How could Kobolds defend their lair? Part 3 of game session posted.
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