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How creative should 5e let you be?
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<blockquote data-quote="Sunseeker" data-source="post: 5874240"><p>In this context, "players" includes the DM.</p><p></p><p>There's a lot of topics here to seem to be brushing up against this issue, but none of them seem to actually want to talk about it. </p><p></p><p>At it's heart, D&D isn't just about playing a fantasy game, it's about playing <em>your</em> fantasy game. Be it from behind the screen or in front of it, you want to play a fun an exciting game, and one of the ways D&D has achieved this is through creativity. Some editions, by design or accident are more creative than others.</p><p></p><p>In my PERSONAL OPINION, I would argue that while 4e is a lot of fun, there's not a lot of creativity. It's all a lot of very straight-forward X, Y, Z. 3rd seemed to take creativity overboard, with so much customization it became difficult to keep track of it all. When I transitioned between 3e and 4e, this was probably the most profound feeling I got out of it. I felt it was easier to have "fun" in 4e, but my creativity felt stifled.</p><p></p><p>So when we talk about racially/culturally/climate fitting apparel, ability score caps, vancian or powers and how 5e should or should not integrate these things, they naturally brush the issue of creativity. </p><p></p><p>What I want to know from you is: How creative should 5e allow people to be? There <em>will</em> be limits of course, but should those limits be the sky? Should players be allowed to clad their FemBarian in a chain-mail bikini? Should DMs get to completely revise monsters, create their own, should there be HARD rules for that or should it be more free form? Should classes/races/backgrounds/themes be customizable by the player? Write our own backgrounds and themes with appropriate bonuses? Build our own races? Reskin and reflavor existing content? These aren't specific questions to be answered, but more a general idea to make you ponder:</p><p><strong></strong></p><p><strong>How creative should 5e let it's players be? </strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5874240"] In this context, "players" includes the DM. There's a lot of topics here to seem to be brushing up against this issue, but none of them seem to actually want to talk about it. At it's heart, D&D isn't just about playing a fantasy game, it's about playing [I]your[/I] fantasy game. Be it from behind the screen or in front of it, you want to play a fun an exciting game, and one of the ways D&D has achieved this is through creativity. Some editions, by design or accident are more creative than others. In my PERSONAL OPINION, I would argue that while 4e is a lot of fun, there's not a lot of creativity. It's all a lot of very straight-forward X, Y, Z. 3rd seemed to take creativity overboard, with so much customization it became difficult to keep track of it all. When I transitioned between 3e and 4e, this was probably the most profound feeling I got out of it. I felt it was easier to have "fun" in 4e, but my creativity felt stifled. So when we talk about racially/culturally/climate fitting apparel, ability score caps, vancian or powers and how 5e should or should not integrate these things, they naturally brush the issue of creativity. What I want to know from you is: How creative should 5e allow people to be? There [I]will[/I] be limits of course, but should those limits be the sky? Should players be allowed to clad their FemBarian in a chain-mail bikini? Should DMs get to completely revise monsters, create their own, should there be HARD rules for that or should it be more free form? Should classes/races/backgrounds/themes be customizable by the player? Write our own backgrounds and themes with appropriate bonuses? Build our own races? Reskin and reflavor existing content? These aren't specific questions to be answered, but more a general idea to make you ponder: [B] How creative should 5e let it's players be? [/B] [/QUOTE]
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