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How creative should 5e let you be?
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<blockquote data-quote="El Mahdi" data-source="post: 5874263" data-attributes="member: 59506"><p>It sounds to me that the rules for D&D Next will probably allow any level of creativity that any past edition provided. Whether that still feels limiting to anyone though, will depend on personal taste.</p><p> </p><p>I don't know if "sky's the limit" is truly possible with any "system". Though it may be possible to achieve something close enough as to appear that way (like having something that would last for the duration of the known universe and calling it everlasting or immortal).</p><p> </p><p>But how much creative flexibility 5E will have will likely depend upon what kind and how many modular add-ons are provided. At each individual table, houserules will be able to theoretically make the game capable of anything, as it always has been. But modules will likely be the limiting factor as far as RAW (which will also affect the online tools).</p><p> </p><p>Sky's the limit at your table? Of course.</p><p> </p><p>Sky's the limit on DDI? Probably not.</p><p> </p><p> </p><p>But I think the designers should try to make a game flexible enough that it eliminates as many impediments to creativity as possible.</p><p> </p><p> </p><p>So, I'd say I'm close to Savage Wombat on this. But would prefer an 11.9999992987374983 out of 10.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5874263, member: 59506"] It sounds to me that the rules for D&D Next will probably allow any level of creativity that any past edition provided. Whether that still feels limiting to anyone though, will depend on personal taste. I don't know if "sky's the limit" is truly possible with any "system". Though it may be possible to achieve something close enough as to appear that way (like having something that would last for the duration of the known universe and calling it everlasting or immortal). But how much creative flexibility 5E will have will likely depend upon what kind and how many modular add-ons are provided. At each individual table, houserules will be able to theoretically make the game capable of anything, as it always has been. But modules will likely be the limiting factor as far as RAW (which will also affect the online tools). Sky's the limit at your table? Of course. Sky's the limit on DDI? Probably not. But I think the designers should try to make a game flexible enough that it eliminates as many impediments to creativity as possible. So, I'd say I'm close to Savage Wombat on this. But would prefer an 11.9999992987374983 out of 10. :cool: [/QUOTE]
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