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How creative should 5e let you be?
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<blockquote data-quote="Greg K" data-source="post: 5874882" data-attributes="member: 5038"><p>Not a lot of splats or hoop jumping (unless you consider a) talking to the DM to see if the character concept fits the campaign setting and/or power level they are running and b) designing the character to fit the concept/background to be hoop jumping).</p><p></p><p>As for needing a lot of splats? We don't use WOTC's splat books. We use the PHB, DMG, and Unearthed Arcana (along with Green Ronin's Cavalier's, Holy Warrior's Handbook, Psychic's, Shaman's and Witch's Handbook which each introduce a new class). No WOTC Complete [x] except for a handful of feats, spells or magic items. No Races of [Y]. </p><p></p><p>Splats are unnecessary for what I described as are both Unearthed Arcana and the Cityscape web enhancement on skill swaps that I mentioned The latter two are helpful in presenting examples for new or time strapped DMs as well as DMs that felt they did not have enough examples or guidelines n the PHB and DMG, but they are not necessary. Many of us were posting such class variants on Monte's site and other sites early in 3e long before Unearthed Arcana or the Cityscape enhancement on skill swaps even existed. We did it to help our players by tailoring classes to meet viabale starting concepts/backgrounds (especially, those archetypes commonly found in history or certain fantasy) while minimizing our players hoop jumping through the use of cross class skills, multi-classing and Prestige classes. WOTC was pretty much late to the party on supporting class variants (unless you include the Urban Ranger from one of their early splats).</p></blockquote><p></p>
[QUOTE="Greg K, post: 5874882, member: 5038"] Not a lot of splats or hoop jumping (unless you consider a) talking to the DM to see if the character concept fits the campaign setting and/or power level they are running and b) designing the character to fit the concept/background to be hoop jumping). As for needing a lot of splats? We don't use WOTC's splat books. We use the PHB, DMG, and Unearthed Arcana (along with Green Ronin's Cavalier's, Holy Warrior's Handbook, Psychic's, Shaman's and Witch's Handbook which each introduce a new class). No WOTC Complete [x] except for a handful of feats, spells or magic items. No Races of [Y]. Splats are unnecessary for what I described as are both Unearthed Arcana and the Cityscape web enhancement on skill swaps that I mentioned The latter two are helpful in presenting examples for new or time strapped DMs as well as DMs that felt they did not have enough examples or guidelines n the PHB and DMG, but they are not necessary. Many of us were posting such class variants on Monte's site and other sites early in 3e long before Unearthed Arcana or the Cityscape enhancement on skill swaps even existed. We did it to help our players by tailoring classes to meet viabale starting concepts/backgrounds (especially, those archetypes commonly found in history or certain fantasy) while minimizing our players hoop jumping through the use of cross class skills, multi-classing and Prestige classes. WOTC was pretty much late to the party on supporting class variants (unless you include the Urban Ranger from one of their early splats). [/QUOTE]
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