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How creative should 5e let you be?
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<blockquote data-quote="Sunseeker" data-source="post: 5875753"><p>I've stayed out of this topic mostly to see the direction it went, but I don't want to see people get hung up thinking only about creating houserule content or character customization.</p><p></p><p>I'm particularly interested in how you think a general sense of play should be organized. There are ways to be incredibly creative with even the most mundane sets of powers, though they often lead to a slower game(since creativity often takes more time to think up, execute, and RP). And one of my concerns is that with a desire to "fast play", there's going to be a serious push towards "roll the dice and pass the turn", making the game more like a session of Monopoly than D&D.</p><p></p><p>In my general opinion, D&D should inspire creative solutions to non-combat situations. Not just in terms of RP, but in different ways to winning loyalty or finding information. "Roll a d20, add diplomacy" I think is pretty boring. Even having to come up with questions can be tedious, especially if you've only got one "face guy" in your party.</p><p></p><p>Through Themes and Backgrounds, I hope for a pretty high level of <em>functional</em> character generation. People should be able to reasonably develop the character they have in their head without being severely punished for being "cool" because all the "good" things are boring math feats/themes/backgrounds. I would love to see the return of templates, in particular, I'd love to see vanity templates that essentially allow you to change your character's physical appearance but not significantly alter your play. ie: the half-fiend visuals with none/very little of the crunch. I'd go as far as to say I'd like to see rules for basic race creation in the DMG1/MM1.</p><p></p><p>On the whole, I want to see players encouraged to develop characters and play them in a style that is unique. Regardless of edition, I can table hop and pretty much see Elf Wizards, Dwarf Fighters, and Human Paladin's all played the same way by pretty much everyone. 5e shouldn't put a huge point on having to be a Theater Major, but it should certainly press people to develop an idea of <em>who</em> they want to play before they pick out <em>what</em> they want to play.</p><p></p><p>If the in-book rules are diverse and solid, then I'm not too concerned with how difficult it is to create new content. I'm more concerned about how difficult it is to be creative with the given content.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5875753"] I've stayed out of this topic mostly to see the direction it went, but I don't want to see people get hung up thinking only about creating houserule content or character customization. I'm particularly interested in how you think a general sense of play should be organized. There are ways to be incredibly creative with even the most mundane sets of powers, though they often lead to a slower game(since creativity often takes more time to think up, execute, and RP). And one of my concerns is that with a desire to "fast play", there's going to be a serious push towards "roll the dice and pass the turn", making the game more like a session of Monopoly than D&D. In my general opinion, D&D should inspire creative solutions to non-combat situations. Not just in terms of RP, but in different ways to winning loyalty or finding information. "Roll a d20, add diplomacy" I think is pretty boring. Even having to come up with questions can be tedious, especially if you've only got one "face guy" in your party. Through Themes and Backgrounds, I hope for a pretty high level of [I]functional[/I] character generation. People should be able to reasonably develop the character they have in their head without being severely punished for being "cool" because all the "good" things are boring math feats/themes/backgrounds. I would love to see the return of templates, in particular, I'd love to see vanity templates that essentially allow you to change your character's physical appearance but not significantly alter your play. ie: the half-fiend visuals with none/very little of the crunch. I'd go as far as to say I'd like to see rules for basic race creation in the DMG1/MM1. On the whole, I want to see players encouraged to develop characters and play them in a style that is unique. Regardless of edition, I can table hop and pretty much see Elf Wizards, Dwarf Fighters, and Human Paladin's all played the same way by pretty much everyone. 5e shouldn't put a huge point on having to be a Theater Major, but it should certainly press people to develop an idea of [I]who[/I] they want to play before they pick out [I]what[/I] they want to play. If the in-book rules are diverse and solid, then I'm not too concerned with how difficult it is to create new content. I'm more concerned about how difficult it is to be creative with the given content. [/QUOTE]
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