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General Tabletop Discussion
*Dungeons & Dragons
How creative should 5e let you be?
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<blockquote data-quote="Mengu" data-source="post: 5876121" data-attributes="member: 65726"><p>5e will let you be creative, but I believe it will have an intentional limit. This became apparent to me, listening to the PAX seminar online. They were very careful with their choice of words, dancing around some of the questions. I believe the limit will be "the D&D universe". So if you're playing in Greyhawk, Forgotten Realms, etc, you're good. If you are trying for something that pushes the boundary a little bit like Dark Sun, or Eberron, you need some house rules (that they will even publish for you). But if you push further, you'll need to basically make your own house rules, or sub systems. So no, you will not be able to play in a universe like Harry Potter that has it's own mechanics for how the universe works, with a D&D rule set out of the box.</p><p></p><p>The D&D universe will still work like the D&D universe, and only like the D&D universe. That is its limitation. If you want to go beyond that, you're expected to either be comfortable with a hacksaw, or simply pick a different game system.</p><p></p><p>I believe this was the perceived problem with 4e, it didn't "feel" like D&D. The AEDU system was just too different for people, so it felt like another game, another universe, not D&D. They don't want to make that same choice again. That is why they went back to 1e, 2e, 3e, to try and determine what it is that "feels" like D&D. And that is why 5e will have the exact same limitations on how the universe works, as those previous editions. I do not expect anything new on that front for encouraging (or discouraging) creativity.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5876121, member: 65726"] 5e will let you be creative, but I believe it will have an intentional limit. This became apparent to me, listening to the PAX seminar online. They were very careful with their choice of words, dancing around some of the questions. I believe the limit will be "the D&D universe". So if you're playing in Greyhawk, Forgotten Realms, etc, you're good. If you are trying for something that pushes the boundary a little bit like Dark Sun, or Eberron, you need some house rules (that they will even publish for you). But if you push further, you'll need to basically make your own house rules, or sub systems. So no, you will not be able to play in a universe like Harry Potter that has it's own mechanics for how the universe works, with a D&D rule set out of the box. The D&D universe will still work like the D&D universe, and only like the D&D universe. That is its limitation. If you want to go beyond that, you're expected to either be comfortable with a hacksaw, or simply pick a different game system. I believe this was the perceived problem with 4e, it didn't "feel" like D&D. The AEDU system was just too different for people, so it felt like another game, another universe, not D&D. They don't want to make that same choice again. That is why they went back to 1e, 2e, 3e, to try and determine what it is that "feels" like D&D. And that is why 5e will have the exact same limitations on how the universe works, as those previous editions. I do not expect anything new on that front for encouraging (or discouraging) creativity. [/QUOTE]
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